Includes a blender-file with 'T-pose' version ready to be rigged, and FBX and OBJ versions of both the T-posing and style posed Carnufex carolinensis model. No rig is included. The mesh consists mainly of quads with some triangles to be found in the center of the eye, for example. The 30016 Polygons are the amount of triangles that it would have in a game engine. With counting quads it has a total of 15138 Faces. The textures baked from high poly mesh are included in a separate ZIP folder from the painted textures, should the buyer wish to re-texture it themselves. All textures are 4096x4096.
The textures include: Baked Ambient Occlusion, Cavity, Convexity, Curvature, Height, Normal, Position, Thickness and World Normal maps.
Painted Ambient Occlusion, Base Colour, Height, Metallic, Normal, Roughness and Subsurface Scattering maps.
The youtube preview is an example usecase, and was done in blender with a plug in for the sky and a simple animation with a rigify rig.
Please note that I do not claim my models to be scientifically accurate. Whilst I seek to stay true to the general shape they are believed to have, I usually take liberties with colouring and skin textures.