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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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️Important Notes about FBX Files:
This product is based on the included Blender file (.blend).
The FBX file that appears by default on CGTrader is automatically generated and may not reflect the full functionality or animation.
If you are using Unity, a properly exported FBX file is included in the zip file:
WhiteEyeFBXForGameEngine.zip
Animation names are listed in the documentation.
FBX files are available in Unity and Unreal Engine scales.
Inside this zip, the model and animation FBX files are separated as is common in game engine workflows. Please import both into your project and assign the animation manually as needed.
This is a 3Dmodel and animations of White-Eye(Zosterops japonicus).
Two models were included.WhiteEyeMiddlePoly7636 Verts6816 Faces
WhiteEyeLowPoly2100 Verts1756 Faces
These models tailored to Blender's unit.The wing span is about 18.5cm.
The feature of the model is that it has a realistic proportion of the skeleton so that the pose folding feathers and the flapping animation are reproduced.
The flapping motion is not just a vertical motion but a three-dimensional motion of the humerus, ulna and metacarpals is reproduced.
The animation set has basic items that you can move freely within the game engine.
note:To use Root Motion with UE5, I need 3dsMax.How to import to the game engine:https://eizouasobi.blogspot.com/2019/01/how-to-use-in-game-engine.html