Peregrine Falcon Folded Wings VR / AR / low-poly 3D model

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Peregrine Falcon Folded Wings low-poly 3d model rigged animated ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.

Peregrine Falcon (Folded...Wings)


Peregrine Falcon, is a low polygonal model with high details texture , the wings can be folded in few steps .
i rigged the model with biped and one extra bone, i didn't use any scripts for the feathers .you can simply change the texture colors to be as you want .

Rigged with character studio and extra bones.
Animation included in the file :wings folding, flying, landing.

learning : you can learn very fast from this project once you open it you will find how easy to follow my steps to understand how i rigged it with Biped and controlled the feathers within on click .


watch the promotion of the Falcon here :


http://www.youtube.com/user/cartoomotion



you will get this project with 3 files as you saw in the video including the water scene .


Free Flying loop


Flying over the Water and landing


The Master


Enjoy.

The below information was automatically extracted from .max file of this model
Scene Objects Information
Number of objects355
Cameras1
Editable poly87
Edit poly170
Standard primitives45
Shapes29
Helpers21
Objects with duplicate names3
Hidden objects21
Objects with non-100% scale0
Objects with Default names33
Objects without materials61
Animated objects237
Groups1
Scene bounding box size ( X / Y / Z )19.91 m / 15.04 m / 10.27 m
Renderer Namemental ray renderer
Type of lightingHDRI + Lights : (Total lights: 2)
Object naming in scene
Names of objects in the scene (sample of up to 20 objects)
Object nameObject type
Master primarie feather131Editable Poly
Primari Feather086Edit Poly
Secandary Feather391Edit Poly
Bip003 R Toe01Standard Primitives
Primari Feather045Edit Poly
Secandary Feather431Edit Poly
Secandary Feather468Edit Poly
Secandary Feather448Edit Poly
Primari Feather081Edit Poly
Bip003 FootstepsStandard Primitives
Secandary Feather498Edit Poly
C012Shape
Bip003 R Toe1Standard Primitives
Bip003 TailNubHelper
Primari Feather095Edit Poly
Master primarie feather096Editable Poly
Secandary Feather499Edit Poly
Primari Feather087Edit Poly
Bip003 L Toe1Standard Primitives
Master primarie feather117Editable Poly
View all 355 objects
Animated objects
Names of animated objects used in the scene (sample of up to 20 objects)
Object nameAnimation length
Master primarie feather1171f
Secandary Feather4931f
Primari Feather0801f
Secandary Feather3241f
Secandary Feather3271f
Master primarie feather1181f
Secandary Feather4061f
R Forearm0011f
Primari Feather0561f
Secandary Feather4581f
Secandary Feather4601f
C0101f
Secandary Feather4961f
Secandary Feather4001f
C0141f
Secandary Feather3261f
Secandary Feather4561f
Master primarie feather1251f
Secandary Feather4021f
Primari Feather0481f
View all 237 animated objects
Lights
Light names and types used in the scene (sample of up to 20 objects)
Light nameLight type
Sun01mr_Sun
Sky02mr_Sky
Cameras
Camera names and types used in the scene (sample of up to 20 objects)
Camera nameCamera type
Camera001Targetcamera
Texture files and paths
Textures13
Unique texture names13
Relative texture paths0
Absolute texture paths4
Names of absolute texture paths used in the scene (sample of up to 20 objects)
Absolute texture paths
E:/3d models/falcon 2013/
D:/WING TEST/mixed/3d Falcon/UV Map/
D:/3d Falcon/UV Map/
E:/3d models/falcon 2013/UV Map/
Names of missing textures used in the scene (sample of up to 20 objects)
Missing textures
Map__9_Normal_Bump.tga
Textures
View all 12 textures
Feather
Secandary feather cavity
Falcon cavity map
Falcon map
Top feather normal map
Top feather cavity
Secandary feather normal map
Feather cavity map
Materials
Materials14
Default material names10
Names of materials used in scene (sample of up to 20 objects)
Material nameMaterial typeNumber of textures
08 - DefaultStandard3
13 - DefaultStandard3
03 - DefaultStandard0
Map #29mr_Physical_Sky0
13 - DefaultStandard3
defaultMatStandard4
04 - DefaultStandard0
secondary FeatherStandard3
13 - DefaultStandard3
BeneathStandard3
Material #3Standard3
Material #4Standard3
Material #3Standard3
08 - DefaultStandard3
Geometry
Polygons56,502
Triangles111,214
Vertices63,935
3-sided polygons2,848
4-sided polygons53,521
5 and more-sided polygons133
Layers
Number of layers12
Names of layers used in the scene (sample of up to 20 objects)
Names of layers used in sceneNumber of objects in layer
Eyes6
Back Feather30
Controlers28
L_wing controllers2
09
Feathers5
Wings bones13
Falcon body9
Wings feathers160
Biped48
Water2
Tail Feathers43
Viewport Screenshots
Large 32efc964 7fc0 431e a91a 1ff396b4af86Large 232c83e3 b4e9 4bac 9914 9effe81d59c5Large 0f4c4fdb 749a 487f a8d5 b609fafa8424Large 49745f1f fb9e 4871 897e 17ca52a519ceLarge 263c6772 556d 47e4 b6c6 e93041e1773aLarge 0f712f4e 3e92 4d3f ade0 c4be844dc68cLarge 11136be6 9f75 46f2 bb97 250182b6b6e2Large 7deadee6 965d 4967 98e3 a8f516a3a7a5Large ae2c4e82 8900 4ca6 92db e08f201145f9Large 8baa2a15 b7aa 4358 ad7c 81702cd9bcd2

Comments

Tell the author what you think of this product!

CGPitbull wrote
CGPitbull
great model and rigg...
k420 wrote
k420
nice model good model also nice textures and plus point is its rigged excellent
mimarburak1 wrote
mimarburak1
Nice work maybe you can use it for characters challenge
josh78 wrote
josh78
hi, i want to buy but i am working i solidworks, can i get a file that i can work with?
Cartoomotion replied to josh78
Cartoomotion
hello , glad you you liked my model , i didn't get what you mean by getting a file to work on , but any way its a very good 3d model that allow you to do the animation you need , good luck
gudzevgeniy wrote
gudzevgeniy
Great!
me-7 wrote
me-7
Is the forward movement baked into the animation's root transform, or is it assumed movement will be handled by a separate script? Thanks!
Cartoomotion replied to me-7
Cartoomotion
Hi. No scripts used...use the rig root to move forward. Regards
irmakseray wrote
irmakseray
good work
lisss wrote
lisss
good model
gpdthe3rd wrote
gpdthe3rd
how ?
mahmmad wrote
mahmmad
thinks
naveendreamer wrote
naveendreamer
Can i have ur 3d model through EMI:P
michael-barnes-4 wrote
michael-barnes-4
Hi Cartoomotion, I recently purchased the Falcon and I noticed that each max file has baked keyframed animations. Is there any way that I can optimise the master falcon model and apply the flying animations from the other max files back on to the model? Thanks, Mike
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Author:CartoomotionCartoomotion
Buyer ratings: 5 positive / 0 negative
Designer response: 87% in 1.2h
Available formats
  • 3D Studio Max 2012 (.max) 18.4 MB
    Renderer: Default (Scanline)
  • 3D Studio (.3ds) 5.72 MB
  • Autodesk FBX (.fbx) 6.99 MB
  • OBJ (.obj) 2.71 MB
  • Truevision (.tga) 2.71 MB
  • Alias/WaveFront Material (.mtl) 2.71 MB
More details
  • Animated Yes(approved)
  • Rigged Yes(approved)
  • VR / AR / Low-poly Yes
  • Geometry Polygon mesh
  • Polygons 37,991
  • Vertices 43,870
  • Textures Yes
  • Materials Yes
  • UV Mapping Yes
  • Unwrapped UVs
  • Plugins used No