Peregrine Falcon Folded Wings VR / AR / low-poly 3D model

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Peregrine Falcon Folded Wings low-poly 3d model rigged animated ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.

Peregrine Falcon (Folded...Wings)

Peregrine Falcon, is a low polygonal model with high details texture ,
recently added unity package .
the wings can be folded in few steps .
i rigged the model with biped and one extra bone, i didn't use any scripts for the feathers .you can simply change the texture colors to be as you want .

Rigged with character studio and extra bones.
Animation included in the file :wings folding, flying, landing.

learning : you can learn very fast from this project once you open it you will find how easy to follow my steps to understand how i rigged it with Biped and controlled the feathers within on click .

watch the promotion of the Falcon here :

http://www.youtube.com/user/cartoomotion


you will get this project with 3 files as you saw in the video including the water scene .

Free Flying loop

Flying over the Water and landing

The Master

Enjoy.

The below information was automatically extracted from .max file of this model
Scene Objects Information
Number of objects355
Cameras1
Editable poly87
Edit poly170
Standard primitives45
Shapes29
Helpers21
Objects with duplicate names3
Hidden objects21
Objects with non-100% scale0
Objects with Default names33
Objects without materials61
Animated objects237
Groups1
Scene bounding box size ( X / Y / Z )19.91 m / 15.04 m / 10.27 m
Renderer Namemental ray renderer
Type of lightingHDRI + Lights : (Total lights: 2)
Object naming in scene
Names of objects in the scene (sample of up to 20 objects)
Object nameObject type
Bip003 R Toe31Standard Primitives
Particle View 01Helper
Secandary Feather467Edit Poly
Master primarie feather121Editable Poly
R Forearm001Editable Poly
Master primarie feather177Editable Poly
Circle022Shape
Cone014Editable Poly
R_wing_endEditable Poly
Dummy001Helper
Bip003 L Toe12Standard Primitives
Master primarie feather175Editable Poly
Secandary Feather464Edit Poly
Bip003 TailNubHelper
Bip003 R Toe0NubHelper
Master primarie feather126Editable Poly
Secandary Feather438Edit Poly
C005Shape
C8Shape
Secandary Feather502Edit Poly
View all 355 objects
Animated objects
Names of animated objects used in the scene (sample of up to 20 objects)
Object nameAnimation length
Secandary Feather4411f
Secandary Feather4001f
Secandary Feather4371f
Secandary Feather3911f
Secandary Feather4601f
Master primarie feather1851f
C31f
Secandary Feather3261f
Circle0221f
Master primarie feather1231f
Secandary Feather3251f
Secandary Feather5021f
Secandary Feather4831f
Primari Feather0471f
Secandary Feather4551f
Secandary Feather4631f
Master primarie feather1241f
Primari Feather0861f
Master primarie feather1141f
Primari Feather0921f
View all 237 animated objects
Lights
Light names and types used in the scene (sample of up to 20 objects)
Light nameLight type
Sky02mr_Sky
Sun01mr_Sun
Cameras
Camera names and types used in the scene (sample of up to 20 objects)
Camera nameCamera type
Camera001Targetcamera
Texture files and paths
Textures13
Unique texture names13
Relative texture paths0
Absolute texture paths4
Names of absolute texture paths used in the scene (sample of up to 20 objects)
Absolute texture paths
D:/3d Falcon/UV Map/
E:/3d models/falcon 2013/UV Map/
E:/3d models/falcon 2013/
D:/WING TEST/mixed/3d Falcon/UV Map/
Names of missing textures used in the scene (sample of up to 20 objects)
Missing textures
Map__9_Normal_Bump.tga
Textures
View all 12 textures
Falcon map
Feather normal map
Secandary feather normal map
Feather cavity map
Secandary feather
Falcon cavity map
Feather
Top feather cavity
Materials
Materials14
Default material names10
Names of materials used in scene (sample of up to 20 objects)
Material nameMaterial typeNumber of textures
08 - DefaultStandard3
secondary FeatherStandard3
Material #4Standard3
13 - DefaultStandard3
Material #3Standard3
defaultMatStandard4
Material #3Standard3
03 - DefaultStandard0
BeneathStandard3
04 - DefaultStandard0
08 - DefaultStandard3
13 - DefaultStandard3
13 - DefaultStandard3
Map #29mr_Physical_Sky0
Geometry
Polygons56,502
Triangles111,214
Vertices63,935
3-sided polygons2,848
4-sided polygons53,521
5 and more-sided polygons133
Layers
Number of layers12
Names of layers used in the scene (sample of up to 20 objects)
Names of layers used in sceneNumber of objects in layer
Back Feather30
Falcon body9
L_wing controllers2
Controlers28
Feathers5
09
Wings bones13
Water2
Tail Feathers43
Eyes6
Wings feathers160
Biped48
Viewport Screenshots
Large 32efc964 7fc0 431e a91a 1ff396b4af86Large 232c83e3 b4e9 4bac 9914 9effe81d59c5Large 0f4c4fdb 749a 487f a8d5 b609fafa8424Large 49745f1f fb9e 4871 897e 17ca52a519ceLarge 263c6772 556d 47e4 b6c6 e93041e1773aLarge 0f712f4e 3e92 4d3f ade0 c4be844dc68cLarge 11136be6 9f75 46f2 bb97 250182b6b6e2Large 7deadee6 965d 4967 98e3 a8f516a3a7a5Large ae2c4e82 8900 4ca6 92db e08f201145f9Large 8baa2a15 b7aa 4358 ad7c 81702cd9bcd2

Comments

Tell the author what you think of this product!

CGPitbull wrote
CGPitbull
great model and rigg...
k420 wrote
k420
nice model good model also nice textures and plus point is its rigged excellent
mimarburak1 wrote
mimarburak1
Nice work maybe you can use it for characters challenge
josh78 wrote
josh78
hi, i want to buy but i am working i solidworks, can i get a file that i can work with?
Cartoomotion replied to josh78
Cartoomotion
hello , glad you you liked my model , i didn't get what you mean by getting a file to work on , but any way its a very good 3d model that allow you to do the animation you need , good luck
gudzevgeniy wrote
gudzevgeniy
Great!
me-7 wrote
me-7
Is the forward movement baked into the animation's root transform, or is it assumed movement will be handled by a separate script? Thanks!
Cartoomotion replied to me-7
Cartoomotion
Hi. No scripts used...use the rig root to move forward. Regards
irmakseray wrote
irmakseray
good work
lisss wrote
lisss
good model
gpdthe3rd wrote
gpdthe3rd
how ?
mahmmad wrote
mahmmad
thinks
naveendreamer wrote
naveendreamer
Can i have ur 3d model through EMI:P
michael-barnes-4 wrote
michael-barnes-4
Hi Cartoomotion, I recently purchased the Falcon and I noticed that each max file has baked keyframed animations. Is there any way that I can optimise the master falcon model and apply the flying animations from the other max files back on to the model? Thanks, Mike
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Author:CartoomotionCartoomotion
Buyer ratings: 7 positive / 0 negative
Designer response: 88% in 1.2h
Available formats
  • 3D Studio Max 2012 (.max) (2 files) -
    Renderer: Default (Scanline)
    Renderer: Default (Scanline) 2012
  • 3D Studio (.3ds) 5.72 MB
  • OBJ (.obj) 2.71 MB
  • Truevision (.tga) 2.71 MB
  • Alias/WaveFront Material (.mtl) 2.71 MB
  • Unity 3D 5.6.1f1 (.unitypackage) 7.84 MB
  • Autodesk FBX 2012 (.fbx) 9.44 MB
  • Stereolithography (.stl) (Contact for availability) -
More details
  • Publish date2013-06-17
  • Model ID#17844
  • Animated Yes(approved)
  • Rigged Yes(approved)
  • VR / AR / Low-poly Yes
  • PBR No
  • Geometry Polygon mesh
  • Polygons 37,991
  • Vertices 43,870
  • Textures Yes
  • Materials Yes
  • UV Mapping Yes
  • Unwrapped UVs Non-overlapping
  • Plugins used No