Peregrine Falcon Folded Wings VR / AR / low-poly 3D model

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Peregrine Falcon Folded Wings low-poly 3d model rigged animated ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.

Peregrine Falcon (Folded...Wings)

Peregrine Falcon, is a low polygonal model with high details texture ,
recently added unity package .
the wings can be folded in few steps .
i rigged the model with biped and one extra bone, i didn't use any scripts for the feathers .you can simply change the texture colors to be as you want .

Rigged with character studio and extra bones.
Animation included in the file :wings folding, flying, landing.

learning : you can learn very fast from this project once you open it you will find how easy to follow my steps to understand how i rigged it with Biped and controlled the feathers within on click .

watch the promotion of the Falcon here :

http://www.youtube.com/user/cartoomotion


you will get this project with 3 files as you saw in the video including the water scene .

Free Flying loop

Flying over the Water and landing

The Master


FBX file format is usable only in 3ds Max and Unity software. However, some rigging information, i.e. controllers, might not be preserved. Landing animation and water scene are not included in FBX and Unity package.

Enjoy.

The below information was automatically extracted from .max file of this model
Scene Objects Information
Number of objects355
Cameras1
Editable poly87
Edit poly170
Standard primitives45
Shapes29
Helpers21
Objects with duplicate names3
Hidden objects21
Objects with non-100% scale0
Objects with Default names33
Objects without materials61
Animated objects237
Groups1
Scene bounding box size ( X / Y / Z )19.91 m / 15.04 m / 10.27 m
Renderer Namemental ray renderer
Type of lightingHDRI + Lights : (Total lights: 2)
Object naming in scene
Names of objects in the scene (sample of up to 20 objects)
Object nameObject type
Secandary Feather506Edit Poly
Secandary Feather440Edit Poly
Bip003 L Toe22Standard Primitives
Secandary Feather394Edit Poly
Master primarie feather132Editable Poly
Bip003 R Toe3NubHelper
Tail Feather031Edit Poly
Master primarie feather115Editable Poly
Circle021Shape
Secandary Feather436Edit Poly
Primari Feather086Edit Poly
Master primarie feather178Editable Poly
Bip003 R Toe2Standard Primitives
Secandary Feather395Edit Poly
Tail Feather040Editable Poly
UP_Down_C003Shape
FalconEdit Poly
Bip003 L Toe31Standard Primitives
Master primarie feather122Editable Poly
Primari Feather082Edit Poly
View all 355 objects
Animated objects
Names of animated objects used in the scene (sample of up to 20 objects)
Object nameAnimation length
Master primarie feather1161f
Primari Feather0861f
Secandary Feather4771f
Primari Feather0751f
Secandary Feather4601f
Secandary Feather3891f
Circle0211f
Secandary Feather4311f
Tail Feather0351f
Primari Feather0811f
Primari Feather0821f
Secandary Feather4651f
Primari Feather0891f
Master primarie feather1301f
Tail Feather0291f
Secandary Feather4251f
Secandary Feather4541f
Tail Feather0391f
Secandary Feather4811f
Primari Feather0571f
View all 237 animated objects
Lights
Light names and types used in the scene (sample of up to 20 objects)
Light nameLight type
Sky02mr_Sky
Sun01mr_Sun
Cameras
Camera names and types used in the scene (sample of up to 20 objects)
Camera nameCamera type
Camera001Targetcamera
Texture files and paths
Textures13
Unique texture names13
Relative texture paths0
Absolute texture paths4
Names of absolute texture paths used in the scene (sample of up to 20 objects)
Absolute texture paths
E:/3d models/falcon 2013/UV Map/
E:/3d models/falcon 2013/
D:/WING TEST/mixed/3d Falcon/UV Map/
D:/3d Falcon/UV Map/
Names of missing textures used in the scene (sample of up to 20 objects)
Missing textures
Map__9_Normal_Bump.tga
Textures
View all 12 textures
Feather cavity map
Secandary feather normal map
Feather
Falcon map
Lower feather
Top feather normal map
Feather normal map
Falcon cavity map
Materials
Materials14
Default material names10
Names of materials used in scene (sample of up to 20 objects)
Material nameMaterial typeNumber of textures
13 - DefaultStandard3
Material #3Standard3
defaultMatStandard4
04 - DefaultStandard0
03 - DefaultStandard0
Material #3Standard3
BeneathStandard3
Map #29mr_Physical_Sky0
08 - DefaultStandard3
Material #4Standard3
secondary FeatherStandard3
13 - DefaultStandard3
08 - DefaultStandard3
13 - DefaultStandard3
Geometry
Polygons56,502
Triangles111,214
Vertices63,935
3-sided polygons2,848
4-sided polygons53,521
5 and more-sided polygons133
Layers
Number of layers12
Names of layers used in the scene (sample of up to 20 objects)
Names of layers used in sceneNumber of objects in layer
Biped48
L_wing controllers2
Wings bones13
Back Feather30
Tail Feathers43
Controlers28
Feathers5
09
Wings feathers160
Water2
Eyes6
Falcon body9
Viewport Screenshots
Large 32efc964 7fc0 431e a91a 1ff396b4af86Large 232c83e3 b4e9 4bac 9914 9effe81d59c5Large 0f4c4fdb 749a 487f a8d5 b609fafa8424Large 49745f1f fb9e 4871 897e 17ca52a519ceLarge 263c6772 556d 47e4 b6c6 e93041e1773aLarge 0f712f4e 3e92 4d3f ade0 c4be844dc68cLarge 11136be6 9f75 46f2 bb97 250182b6b6e2Large 7deadee6 965d 4967 98e3 a8f516a3a7a5Large ae2c4e82 8900 4ca6 92db e08f201145f9Large 8baa2a15 b7aa 4358 ad7c 81702cd9bcd2

Comments

Tell the author what you think of this product!

CGPitbull wrote
CGPitbull
great model and rigg...
k420 wrote
k420
nice model good model also nice textures and plus point is its rigged excellent
mimarburak1 wrote
mimarburak1
Nice work maybe you can use it for characters challenge
josh78 wrote
josh78
hi, i want to buy but i am working i solidworks, can i get a file that i can work with?
Cartoomotion replied to josh78
Cartoomotion
hello , glad you you liked my model , i didn't get what you mean by getting a file to work on , but any way its a very good 3d model that allow you to do the animation you need , good luck
gudzevgeniy wrote
gudzevgeniy
Great!
me-7 wrote
me-7
Is the forward movement baked into the animation's root transform, or is it assumed movement will be handled by a separate script? Thanks!
Cartoomotion replied to me-7
Cartoomotion
Hi. No scripts used...use the rig root to move forward. Regards
irmakseray wrote
irmakseray
good work
lisss wrote
lisss
good model
gpdthe3rd wrote
gpdthe3rd
how ?
mahmmad wrote
mahmmad
thinks
naveendreamer wrote
naveendreamer
Can i have ur 3d model through EMI:P
michael-barnes-4 wrote
michael-barnes-4
Hi Cartoomotion, I recently purchased the Falcon and I noticed that each max file has baked keyframed animations. Is there any way that I can optimise the master falcon model and apply the flying animations from the other max files back on to the model? Thanks, Mike
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Available formats
  • 3D Studio Max(.max) (2 files) -
    Version: 2012, Renderer: Default (Scanline)
    Version: 2012, Renderer: Default (Scanline) 2012
  • Unity 3D 5.6.1f1 (.unitypackage) 7.84 MB
  • Autodesk FBX 2012 (.fbx) 9.44 MB
  • 3D Studio (.3ds) (Contact for availability) -
  • OBJ (.obj) (Contact for availability) -
  • Stereolithography (.stl) (Contact for availability) -
More details
  • Publish date2013-06-17
  • Model ID#17844
  • Animated Yes(approved)
  • Rigged Yes(approved)
  • VR / AR / Low-poly Yes
  • PBR No
  • Geometry Polygon mesh
  • Polygons 37,991
  • Vertices 43,870
  • Textures Yes
  • Materials Yes
  • UV Mapping Yes
  • Unwrapped UVs Non-overlapping
  • Plugins used No