Peregrine Falcon Folded Wings VR / AR / low-poly 3D model

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Peregrine Falcon Folded Wings low-poly 3d model rigged animated ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.

Peregrine Falcon (Folded...Wings)

Peregrine Falcon, is a low polygonal model with high details texture ,
recently added unity package .
the wings can be folded in few steps .
i rigged the model with biped and one extra bone, i didn't use any scripts for the feathers .you can simply change the texture colors to be as you want .

Rigged with character studio and extra bones.
Animation included in the file :wings folding, flying, landing.

learning : you can learn very fast from this project once you open it you will find how easy to follow my steps to understand how i rigged it with Biped and controlled the feathers within on click .

watch the promotion of the Falcon here :

http://www.youtube.com/user/cartoomotion


you will get this project with 3 files as you saw in the video including the water scene .

Free Flying loop

Flying over the Water and landing

The Master


FBX file format is usable only in 3ds Max and Unity software. However, some rigging information, i.e. controllers, might not be preserved. Landing animation and water scene are not included in FBX and Unity package.

Enjoy.

The below information was automatically extracted from .max file of this model
Scene Objects Information
Number of objects355
Cameras1
Editable poly87
Edit poly170
Standard primitives45
Shapes29
Helpers21
Objects with duplicate names3
Hidden objects21
Objects with non-100% scale0
Objects with Default names33
Objects without materials61
Animated objects237
Groups1
Scene bounding box size ( X / Y / Z )19.91 m / 15.04 m / 10.27 m
Renderer Namemental ray renderer
Type of lightingHDRI + Lights : (Total lights: 2)
Object naming in scene
Names of objects in the scene (sample of up to 20 objects)
Object nameObject type
Tail Feather033Edit Poly
Master primarie feather085Editable Poly
Secandary Feather447Edit Poly
Master primarie feather122Editable Poly
Master primarie feather125Editable Poly
Secandary Feather326Edit Poly
Primari Feather080Edit Poly
Secandary Feather339Edit Poly
Primari Feather084Edit Poly
Secandary Feather480Edit Poly
Secandary Feather479Edit Poly
Secandary Feather330Edit Poly
Secandary Feather451Edit Poly
Master primarie feather130Editable Poly
Bip003 HeadEdit Poly
Secandary Feather461Edit Poly
Primari Feather045Edit Poly
Master primarie feather174Editable Poly
Tail Feather034Editable Poly
Secandary Feather425Edit Poly
View all 355 objects
Animated objects
Names of animated objects used in the scene (sample of up to 20 objects)
Object nameAnimation length
Secandary Feather4931f
Master primarie feather1311f
Secandary Feather3101f
Secandary Feather4411f
Primari Feather0841f
Secandary Feather4641f
Primari Feather0951f
Secandary Feather4731f
C71f
Primari Feather0501f
Secandary Feather4291f
C0111f
Secandary Feather3941f
Secandary Feather4281f
Secandary Feather4991f
Secandary Feather4621f
Secandary Feather3261f
Master primarie feather0041f
Primari Feather0851f
Primari Feather0891f
View all 237 animated objects
Lights
Light names and types used in the scene (sample of up to 20 objects)
Light nameLight type
Sun01mr_Sun
Sky02mr_Sky
Cameras
Camera names and types used in the scene (sample of up to 20 objects)
Camera nameCamera type
Camera001Targetcamera
Texture files and paths
Textures13
Unique texture names13
Relative texture paths0
Absolute texture paths4
Names of absolute texture paths used in the scene (sample of up to 20 objects)
Absolute texture paths
E:/3d models/falcon 2013/UV Map/
D:/WING TEST/mixed/3d Falcon/UV Map/
E:/3d models/falcon 2013/
D:/3d Falcon/UV Map/
Names of missing textures used in the scene (sample of up to 20 objects)
Missing textures
Map__9_Normal_Bump.tga
Textures
View all 12 textures
Materials
Materials14
Default material names10
Names of materials used in scene (sample of up to 20 objects)
Material nameMaterial typeNumber of textures
03 - DefaultStandard0
13 - DefaultStandard3
08 - DefaultStandard3
secondary FeatherStandard3
defaultMatStandard4
Material #3Standard3
Material #3Standard3
13 - DefaultStandard3
Map #29mr_Physical_Sky0
04 - DefaultStandard0
13 - DefaultStandard3
Material #4Standard3
08 - DefaultStandard3
BeneathStandard3
Geometry
Polygons56,502
Triangles111,214
Vertices63,935
3-sided polygons2,848
4-sided polygons53,521
5 and more-sided polygons133
Layers
Number of layers12
Names of layers used in the scene (sample of up to 20 objects)
Names of layers used in sceneNumber of objects in layer
Biped48
Falcon body9
09
Controlers28
Back Feather30
Wings bones13
Water2
L_wing controllers2
Eyes6
Wings feathers160
Feathers5
Tail Feathers43
Viewport Screenshots

Comments

Tell the author what you think of this product!

CGPitbull wrote
CGPitbull
great model and rigg...
k420 wrote
k420
nice model good model also nice textures and plus point is its rigged excellent
mimarburak1 wrote
mimarburak1
Nice work maybe you can use it for characters challenge
josh78 wrote
josh78
hi, i want to buy but i am working i solidworks, can i get a file that i can work with?
Cartoomotion replied to josh78
Cartoomotion
hello , glad you you liked my model , i didn't get what you mean by getting a file to work on , but any way its a very good 3d model that allow you to do the animation you need , good luck
gudzevgeniy wrote
gudzevgeniy
Great!
me-7 wrote
me-7
Is the forward movement baked into the animation's root transform, or is it assumed movement will be handled by a separate script? Thanks!
Cartoomotion replied to me-7
Cartoomotion
Hi. No scripts used...use the rig root to move forward. Regards
irmakseray wrote
irmakseray
good work
lisss wrote
lisss
good model
gpdthe3rd wrote
gpdthe3rd
how ?
mahmmad wrote
mahmmad
thinks
naveendreamer wrote
naveendreamer
Can i have ur 3d model through EMI:P
michael-barnes-4 wrote
michael-barnes-4
Hi Cartoomotion, I recently purchased the Falcon and I noticed that each max file has baked keyframed animations. Is there any way that I can optimise the master falcon model and apply the flying animations from the other max files back on to the model? Thanks, Mike

Reviews

$55.00
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License:
Designer response: 85% in 1.6h
Available formats
  • 3ds Max(.max) (2 files) -
    Version: 2012, Renderer: Default (Scanline)
    Version: 2012, Renderer: Default (Scanline) 2012
  • Unity 3D 5.6.1f1 (.unitypackage) 7.84 MB
  • Autodesk FBX 2012 (.fbx) 9.44 MB
  • 3D Studio (.3ds) (Contact for availability) -
  • OBJ (.obj) (Contact for availability) -
  • Stereolithography (.stl) (Contact for availability) -
More details
  • Publish date2013-06-17
  • Model ID#17844
  • Animated Yes(approved)
  • Rigged Yes(approved)
  • VR / AR / Low-poly Yes
  • PBR No
  • Geometry Polygon mesh
  • Polygons 37,991
  • Vertices 43,870
  • Textures Yes
  • Materials Yes
  • UV Mapping Yes
  • Unwrapped UVs Non-overlapping
  • Plugins used No