Kamov Ka-26 3D model

Mapped and texturized model of the Kamov KA-26 Hoodlum. It is a low polygon count model but highly accurate properly scaled to the real world dimensions so it is perfect for games or for realtime 3D engine presentations and showcases. The panels modeled authentically according to real flight manuals with some gauge mockups. But simplified low polygon panels are also included for higher fidelity. Simplified extra low-polygon models are also included on a layer for building up mesh collides in game engines for fuselage, interior and doors. Collider mesh pivots matches with the position and orientation of the visual parts they represent.

- Accurate model in 1:1 scale
- Detailed panels
- Organized into layers for easier management
- Both high detail and low detail panels are included on separate layers
- Extra-low poly silhouette meshes are included for building up mesh colliders in game engines
- Organized into selection groups as well
- 14 TGA textures none of which exceed 1024x1024, with related normal maps and specular maps
- Uses only standard materials
- Every mesh has only 100% scales
- No any extra plugins or any 3rd party addons are necessary

Some of the features such as layers, selection groups, collider meshes, correct pivots are not supported in OBJ and 3DS format due to its limitations. These formats might require some conversion depending on the purpose of use.

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    Kamov Ka-26
    $129.00
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    3D model formats
    Native
    • Autodesk 3ds Max 2013 (.max, )69.8 MBVersion: 2013Renderer: Default (Scanline)
    Exchange
    • 3D Studio 2012 (.3ds)1.46 MB
    • OBJ 2012 (.obj, .mtl)2.9 MB
    • Autodesk FBX 2012 (.fbx)11.1 MB
    • Other 69.8 MB
    • Stereolithography (.stl) -
    3D model details
    • Publish date2018-11-04
    • Model ID#1028063
    • Animated approved
    • Rigged
    • VR / AR / Low-poly
    • PBR
    • Geometry Polygon mesh
    • Polygons 21,517
    • Vertices 25,293
    • Textures
    • Materials
    • UV Mapping
    • Unwrapped UVs Non-overlapping
    • Plugins used
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