This is the first episode of Making of Hairstyles, which I created for StreamoidTechnologies in Ornatrix Maya and then rendered on Metahuman in Unreal Engine 5. Here we will talk about a project in Maya: ➡ about how I did baby hair and why I removed some of the hair in the back. ➡ Then we will talk about the main part of the hair. ➡ about how I colored this hair with a special brush in Ornatrix. ➡ How the ponytail was created
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