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Crowd Simulation in seconds with Blender 3.1 Geometry nodes

Crowd Simulation in seconds with Blender 3.1 Geometry nodes

Tutorial posted about 3 years ago

In this demonstration, Marco shares a simple way to generate quick crowds using Blender geometry nodes and combined Mixamo animations on 3d characters. Geometry nodes offer a procedural method for creating batches of instances that can be edited to taste at any time. What's more, geometry nodes can be used to instantiate not only meshes but rigged and animated 3d characters!

Step 1

Comments

kuddus wrote
kuddus
спасибо
soul123 wrote
perfect tutorial...
kuddus wrote
kuddus
Хороший урок
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Software:Category:Tags:
  • crowd
  • simulation
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