3Ds Max Rigging For Games

3Ds Max Rigging For Games

Tutorial posted almost 2 years ago

3Ds Max Rigging Tutorial For Game Engines In this tutorial, I'll teach you how to create your custom rig with max bones and how to write your custom tools to speed up the rigging, skinning, and animating process

Intro

Part 1 - Legs and spine creation

Part 2 - Arms, IK and FK bones, and fingers

Part 3 - Finishing the bone creation

Part 4 - Starting the skinning process

Part 5 - Create a custom scripted tool to speed up the skinning process

Part 6 - This is a time-lapse of finishing the skinning process

Part 7 - Creating the leg helpers and controllers

Part 8 - Middle part controllers, IK swivel, hip, and spines

Part 9 - Creation of IK and FK bones and kneecap controller

Part 10 - FK-IK Blending, Feet Attributes, And Arm Roll Bones

Part 11 - IK/FL Snapping and Arm Mirror Pose

Comments

Chok-D wrote
Chok-D
cool!
  • Views 216
  • Likes 0
  • Comments 1

Share tutorial

Software:Category:Tags:
  • Rigging
  • Scripting
  • Animation
  • 3DsMax
  • Max
  • 3Ds
  • Shirzad
  • Maxscript
Help
Chat