3Ds Max Rigging For Games
3Ds Max Rigging Tutorial For Game Engines
In this tutorial, I'll teach you how to create your custom rig with max bones and how to write your custom tools to speed up the rigging, skinning, and animating process
Part 1 - Legs and spine creation
Part 2 - Arms, IK and FK bones, and fingers
Part 3 - Finishing the bone creation
Part 4 - Starting the skinning process
Part 5 - Create a custom scripted tool to speed up the skinning process
Part 6 - This is a time-lapse of finishing the skinning process
Part 7 - Creating the leg helpers and controllers
Part 8 - Middle part controllers, IK swivel, hip, and spines
Part 9 - Creation of IK and FK bones and kneecap controller
Part 10 - FK-IK Blending, Feet Attributes, And Arm Roll Bones
Part 11 - IK/FL Snapping and Arm Mirror Pose
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