Creating Real-time hair with Ornatrix Maya and Arnold. Part 4

Creating Real-time hair with Ornatrix Maya and Arnold. Part 4

Tutorial posted about 5 years ago

In this part, we will talk about how: - Create planes for eyelashes and bake all the necessary textures in Arnold Render. - Set up a different mesh density depending on the length and optimize it. - Create different layers of planes for the head - Use two approaches in creating real-time curls - Generate Normal Map, Cavity and Object Space in Knald. - Get a Specular Map - Create curly geometry - Optimize planes using Reduce and create different LODs.

Creating Real-time hair with Ornatrix Maya and Arnold. Part 4

Comments

wafelek wrote
wafelek
Thanks for effort. Good job.
wafelek wrote
wafelek
Thanks for effort. Good job.
ChokCAD wrote
ChokCAD
useful one. thanks a lot!!
kuddus wrote
kuddus
спасибо
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  • ornatrix
  • maya
  • arnold
  • 3d
  • tutorial
  • realtime
  • hair
  • grooming
  • baking
  • rendering
  • workflow
  • creating
  • haircut
  • textures
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