How to Uv Unwrap 3dsMax Tutorial | War Hammer

How to Uv Unwrap 3dsMax Tutorial | War Hammer

Tutorial posted about 4 years ago

When a model is created as a polygon mesh using a 3D modeller, UV coordinates (also known as texture coordinates) can be generated for each vertex in the mesh. One way is for the 3D modeller to unfold the triangle mesh at the seams, automatically laying out the triangles on a flat page. Uv unwrapping is important for texturing your model. When the scene is rendered, each triangle will map to the appropriate texture from the "decal sheet". It is important to adjust and optimize the model unwrapped in order to minimize seams and overlaps. The UV mapping process at its simplest requires three steps: unwrapping the mesh, creating the texture, and applying the texture.

Comments

ChokCAD wrote
ChokCAD
useful one. thanks a lot!!
kuddus wrote
kuddus
спасибо
  • Views 1962
  • Likes 0
  • Comments 4

Share tutorial

Software:Category:Tags:
  • uv
  • unwrap
  • tutorial
  • 3d
  • unpack
  • unroll
  • unveil
  • unmask
  • uncover
  • map
  • coordinates
  • 3dsmax
  • substancepainter
  • photoshop
  • plan
  • chart
  • 3dsoftware
  • autodesk
  • marmoset
  • render
  • model
Help
Chat