We will take a look at how to morph particles in particle flow and you will learn how to map texture on particles.
Copy and paste this script in the script editor:
on ChannelsUsed pCont do
(
pCont.usePosition = true
pCont.useVector = true
)
on Init pCont do
(
)
on Proceed pCont do
(
if currenttime == 0 then
(
count = pCont.NumParticles()
for i = 1 to count do
(
pCont.particleIndex = i
pcont.particlevector = pcont.particlePosition
)
)
)
on Release pCont do
(
)
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