We are looking for a [X] 3D model to use in [Game / Movie / Animation / Visualization / etc.]. You will have to create [this model / these models] from scratch using [reference images / blueprints / etc.] and other project specifications provided by us. MODEL DESCRIPTION: [X] [Type A] models [X] [Type B] models [X] [Type C] models. MODEL SPECIFICATIONS: Animated - [ description of the animation and it’s timing ] Low-poly (game-ready) - [ if the model should be low-poly or prepared for real-time applications ] 3D Sculpted Textures - [ if specific resolution of the textures is needed ] Materials - [ any specific materials / shading requirements ] Rigged - [ if the model should be rigged ] Plugins used - if any specific plugins should be used Collection GEOMETRY DETAILS: Geometry type - what kind of modeling method you would prefer (quad mesh, subdivision surfaces, NURBS, etc.) Model should not have more than [X] polygons / Maximum polygon limit = [X] SOFTWARE REQUIREMENTS: Model should be created using [3DS Max] and saved by it’s native format as well. USAGE: Model [A] will be used in animated video, so please keep in mind animation friendly topology.5 Models [B] and [C] will be used for static rendering.