Hard surface model created in 3ds Max, rendered with V-Ray, and post-processed in Photoshop.
This is a work-in-progress preview of a sci-fi crate asset I'm developing for future use in games or cinematic environments. The model is still in the early stages — UV mapping and proper texturing in Substance Painter are planned next.
My goal is to finalize this as a high-quality asset ready for marketplace distribution, with clean topology and PBR-ready textures.
Feedback and suggestions are welcome!
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