This lander is a direct recreation of the Blue Origin Blue Moon lander. It was made as part of a YouTube video with Digital Astronaut. This model comes with textures and a rig, in both Maya format and Unreal format. The Unreal file also comes with a handful of base animations that were used in the video. The texture maps are: Diffuse (RGB) + Emission (A), Normal (RGB), and Occlussion Roughness Metal (R + G + B). The Unreal file is the native renderer, while Maya is where the project was modeled, UVed, and rigged.
The lander was modeled to-scale and as precisely as possible. Some aspects of the lander were slightly exaggerated/guessed, as at the time of creating the model, only a handful of images exist from Blue Origin. The textures are almost all 4K because this was made to be a film asset. In Unreal Engine they can be scaled down if more real-time rendering is needed.
To use the Unreal content, just download the project and either open the project and migrate the assets, or you can attempt to copy and paste the UAsset files from the content file and pasting it in your project's content folder.