
androidgamecoder
This item gives a thick, solid, and ominous look with the heft appropriate for a base creature such as a goblin. The compelling color scheme includes jade green, silver and brown with fine detail in the blade design. Once caveat, the .obj file has some 'vt' texture values that go above 1.0, which is typically the max number for the texture positions, causing a mismatch for some of the texture. These numbers I corrected programmatically by subtracting 1.0 from each. A particularly unique piece and a nice intro to the 'Stylized Weapon Set' also offered by this modeler.