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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Nice topology as shown in preview images. Model was made with loop tool, some of them used shrink wrap modifier, no subdivision surface modifier,no other plugins, no modifying default objects in Blender. Most of image textures made by myself, make sure model light enough, looks realistic enough for night time scene. Images were rendered with Eeevee. Render quality as shown in pictures.
Quad only, no N-gons, no triangulates, no vertices with more than 5 edges, no UV overlapping, no mark seams while doing UV editing, other standards are also meet CGtrader requirement. However, I got problem with UV stretch. Please see preview image for Kodama verification screenshot. Total vertices: 1420. Dimension: 2.1 x 0.72 x 0.1 m.
In Blender file, I already set up simple shading node, very easy to adjust material from dirty status to clean status as shown in preview images, especially very convenient for noob to use.
Avaiable formats: obj, glb, fbx ( both embed textures and no embed version). Images textures, UV maps are in zip files.
Any question about working process, any idea to improve model quality, please let me know.