A complete humanoid rig for Blender, made to work specially with game engines in mind. It can be used for games, animations, posing, etc., from cartoon to realistic projects.
Features:
- Total bones: 547 bones (131 deform bones);
- Constraints/Drivers-based rig;
- Control bones with custom widgets;
- Includes a face rig;
- Legs/arms IK/FK toggle;
- Allows extreme stretching;
- IK parenting to different bones;
- Head/Neck/Spine auto-follow toggle;
- Bones separated by layers;
- “Meta-bones” to streamline rig setup;
- Built-in script to toggle layers/auto adjust rig to meta-bones;
- Quickly export to any format, no need to change bones parenting;
- Game engines support (tested with Unity, Unreal. Not fully tested with Godot);
Updates from version 2.0:
- Some major known issues fixed;
- Added new functions (FK support, IK stretching toggle, IK parenting toggle);
- Added a fully commented script for easily control/modify the rig;
- Simplified hips/pelvis bones setup;
- A more robust rig in general, with drivers setup for various things and a more complex hand/feet setup;
- Bones-based interface, easy to access and animate;
Updates from hotfix 2.01
- Head/Neck/Spine follow functions fixed (some bones were added because of this);
- “ReferenceError: StructRNA of type Object has been removed” fixed;
File formats: .blend(Blender 2.91)
This rig is only compatible with Blender. It will not work with any other 3D software.
The additional downloads include a quick guide and a copy of the script for the rig.
Make sure to turn on “Auto Run Python scripts” for the script to run properly.