The Ghoul is a grotesque undead creature sculpted in ZBrush, retopologized using InstaLod, rigged in Blender, and textured with care in Substance Painter. It’s fully optimized for real-time performance, featuring 4 levels of LOD, 33 custom animations, and complete rigging. Designed for seamless integration in Unreal Engine 5, this asset is perfect for RPGs, dark fantasy games, action titles, or cinematic sequences where terrifying monsters roam the world of the living.