DESCRIPTION

Here is my low-poly wolf model with some basic animations. I modeled, textured and rigged this wolf in Blender from 14.03.2011 to 05.04.2011.

http://wp.me/P3dmoi-1uc

More details

  • Animated Yes
  • Rigged Yes
  • VR / AR / Low-poly Yes
  • Geometry Polygon mesh
  • Polygons 1,567
  • Vertices 1,694
  • Textures Yes
  • Materials Yes
  • UV Mapping Yes
  • Unwrapped UVs Mixed

Wolf animation control in Blender Game Engine:

  • W-Key = Walk cycle
  • E-Key = Run cycle
  • R-Key = Creep cycle
  • Spacebar = Sit
  • Wolf animations:
  • Walk cycle
  • Run cycle
  • Sit
  • Creep cycles
  • Idle animation

Available formats

  • Blender (.blend)
  • Autodesk FBX (.fbx)
  • Unity 3D (.unitypackage)
  • 3D Studio (.3ds)8 MB
  • Collada (.dae)8 MB
  • Alias/WaveFront Material (.mtl)
  • OBJ (.obj)
  • Alembic (.abc)
  • DXF (.dxf)8 MB
  • MilkShape 3D (.ms3d)
  • Agisoft Photoscan (.ply)
  • Stereolithography (.stl)
  • VRML (.wrl, .wrz)
  • DirectX (.X)
  • X3D (.x3d)

REVIEWS & COMMENTS

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androidgamecoder
androidgamecoderCommunity member
This user is part of the CGTrader community
his piece reminds me of the great wolf Fenrir in Norse Mythology who breaks free from his chains at Ragnarök. Nice realistic detail throughout. Body, fur, and eyes are provided with separate textures. This makes tweaking the texture colors handy, like adding red to the eyes to make them more visible and ominous. I use just the object and texture files for an OpenGL android game myself. For OpenGL, be sure to use the Wolf_One_obj.obj file and not the Wolf_obj.obj fie as the later has compromised 'f' values that won't map the body texture. Also, the fur 'vt' (texture vertex) values, which typically range from 0.0 to 1.0, have values the are negative and go beyond 1.0. This results in going beyond the edges of the texture map and reentering from the other side. This has to be kept in mind if combining the 3 textures into one to reduce the bitmap count. Finally, the 'f' values are not grouped by body parts, such as head, torso, and legs. This prevents OpenGL animation, as these vertices have to be separate for real time matrix manipulation. A fine example of the vast modelling work of 3DHaupt.
pa
panoswinCommunity member
This user is part of the CGTrader community
thanks. looks great!
st
studfaceproductionsCommunity member
This user is part of the CGTrader community
Looks great!
ph
philh80Community member
This user is part of the CGTrader community
Nice! Hope it doesn't bite me lol! :o)
sk
skytraceCommunity member
This user is part of the CGTrader community
cool

Wolf Rigged Animated and Game Ready Free low-poly 3D model

Editorial License (no AI)
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Native file format
BLEND3 files
Size: 36.7 MB
Exchange formats
OBJ
OBJ | 2 files<br />File Size: 55.6 MB
FBX
Autodesk FBX<br />File Size: 27.8 MB
GLTF
glTF<br />File Size: 9.76 MB
UNITYPACKAGE
Unity 3D<br />File Size: 27.8 MB
3DS
3D Studio<br />File Size: 27.8 MB
DAE
Collada<br />File Size: 27.8 MB
ABC
Alembic<br />File Size: 27.8 MB
DXF
DXF<br />File Size: 27.8 MB
MS3D
MilkShape 3D <br />File Size: 27.8 MB
STL
Stereolithography<br />File Size: 27.8 MB
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1567 polygons
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/ 1694 vertices
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