Maya Arnold Shader Texture Filter Problem

Discussion started by kerry-9815ac

Hi all, I got a problem with the shader texture filter type, the default filter type is "smart_bicubic", that makes the texture render being blurry, because all the texture is about 60*60 pixel, is there a way taht I can change all the shader's texture type from "smart_bicubic" to " closest" by script? Manay thanks!

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