DESCRIPTION

Beach lifebuoy. Commonly used to put lifeguards in rescue of people on the high seas. high poly template created in blender.The model has PBR textures, with the number of

  • 34,776 Faces,
  • 34,917 Vertices,
  • 69,552 Triangles

This is a textured model with all materials applied to the model and HighPoly, ideal to be used in realistic scenes, or in some high quality game.No ngon was used, only Quads.

Clear topology without artifacts, holes, overlapping polygons and so on. All materials and textures are cleverly named with PBR materials.No cleanup is required, just place your models in the scene and start rendering.

No special plugin needed to open the scene. Real world scale 1:1. The measurement units are meters.

File formats:

blenderFBX (Multi Format)OBJ (Multi Format)

with a WinRAR file with all the textures

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Palasky
PalaskyCommunity member
This user is part of the CGTrader community
amazing !
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Lifebuoy Ring Life Preserver Low-poly 3D model

Royalty Free License (no AI)
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File formats
OBJ
OBJ<br />File Size: 6.34 MB
BLEND
Blender | 3 files<br />Renderer: Cycles<br />File Size: 291 MB
PNG
PNG | 2 files<br />File Size: 287 MB
JPG
JPG | 2 files<br />File Size: 287 MB
FBX
Autodesk FBX<br />File Size: 2.23 MB
Provided by designer
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3D Features
Animated
The model includes animations (movement or actions) that can be played in supported software or engines.
Rigged
The model has a skeleton or bone structure, making it ready for posing or animation.
Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
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UV Mapping
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Plugins Used
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
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69552 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 34917 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
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