
Classic submarine, 2 Unmaned Underwater Vehicle, rendered with post-processing in Unity 2018.f1, standart PBR textures.
All the shaders, materials, collisions are tweaked correctly.
Already cleaned, collapsed
Old-style underwater submarine 3D Max model, along with two small low-poly underwater vehicles without internal details.
The compressed package includes files for 3D Max 2017, 2014, FBX, and Unity package. The textures include diffuse and normal maps, with standard material spheres.
Reflectivity (smoothness) is under the diffuse alpha channel—please check the preview images.
The submarine interior only has detailed operational areas, including a periscope, torpedoes, gauges, switches, instruments, hatches, etc.
The Unity file is version 2018.1.f2, with materials, lighting, post-processing (Post Processing), and simple collisions already configured.
Submarine TerminologySubmarine – General term (also called sub or U-boat historically)14Nuclear submarine: Nuclear-powered submarine4Conventional submarine: Diesel-electric submarine4Periscope – Optical device for observing surfaces while submerged (attack periscope for targeting, observation periscope for navigation)567Torpedo – Underwater projectile weapon (homing torpedo, wire-guided torpedo)89Torpedo tube: Launch mechanismControl Room/Operations Center – Includes:Dials/Gauges: Dial gauge, depth gauge, pressure indicator1112Switches: Toggle switch, rocker switch (for controls)1415Instruments: Sonar, radar, ballast controlsHatches/Doors – Cabin door, escape hatch, pressure hull door2122Navigation & PropulsionBallast tanks: For diving/surfacingPropeller/Rudder: Screw (propeller), stern planesMiscellaneousSonar: Active/Passive sonarSnorkel: Snorkel mast (for diesel engines)AIP: Air-Independent Propulsion