Tow truck NYPD. 3d model with a detailed interior, suspension and crane animation.
- Originally created with 3ds Max 2016.
- 3D model created maximally close to a real truck and based on the dimensions from open sources.
- PBR textures compatible on 3ds max, Blender and RGB Unreal engine with other engines and editors.
- Middle Poly model.
- This realistic 3D model is perfect for your game and render or animation.
- I drew all the dashboards and sensors myself in Photoshop.
- Materials, objects, textures and groups have a unique name, so there will be no confusion.
- The suspension and frame have been worked out.
- Unit scale. cm/cm
- Scale 1 to 1.
Texture resolution.
- Body 4096X4096.
- Dashboard 4096X4096.
- Frame 4096X4096.
- Glass 4096X4096.
- Salon 4096X4096.
- Wheels 4096X4096.
- Tires 4096X4096.
- Lights 4096X4096.
- Seat 4096X4096.
- Tow_Truck_Body 4096x4096.
- Tow_Truck_Tools 4096x4096.
- Tow_Truck_Hook_and_Chain4096x4096.
- Tow_Truck_Glass 4096x4096.
- Tow_Truck_Lights 4096x4096.
- Laptop 4096x4096.
Maps.
Corona
Diffuse. Glossiness. Height. IOR Metallic. Normal. opacity.
Unreal.
BaseColor. OcclusionRoughnessMetallic. Normal. Emissive. Opacity.
Blender-Cinema4d.
BaseColor. Emissive. Height. Metallic. Normal. Opacity. Roughness.
- They are located in the textures folder and have a color name.
- There are two FBX files, one is exported from 3ds max and the other FBX is exported from Blender.
- I also exported textures from Substance painter for Unreal Engine.
- All doors open. PBR textures so you can easily tweak them for any render or engine.
- Files and archives.
- Tow_Truck_NYPD_2013_Max max.
- Tow_Truck_NYPD_2016_Max max.
- Tow_Truck_NYPD_Blender.blend.
- Tow_Truck_NYPD_Diffuse_FBX.fbx(This is FBX file Compatible Blender, Cinima 4d and any another editors).
- Tow_Truck_NYPD_Diffuse_Textures rar (This is diffuse textures for blender and any for editors).
- Tow_Truck_NYPD_Corona_Material.mat.
- Tow_Truck_NYPD_Corona_Textures rar(Textures for 3ds max only corona render).
- Tow_Truck_NYPD_OBJ
- Tow_Truck_NYPD_Unreal_textures rar
- All Lights Self Illumination (Emissive) maps. quads and tris No NGONS Tris 274 347 OBJ I exported from 3ds max. FBX I exported from Blender.
- I checked on Cinema 4d, just load the FBX named Blender and the textures in the same place from the Blender archive.
- But since I don't know how to work in Cinema 4d, I didn't add the file.