MONSTER TRUCK 11
by Ufuk Orbey (shadedancer619) / Made in: Cinema4D R19
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DESCRIPTION:
This bad boy is created for sand and mud. He is ugly and strong. Try to drive and squash something badly which makes you sick. Source Cinema file has hundreds of objects and most of them still parametric. You can find and change their values to make the model looks some different. Except this source file, others have connected objects and baked textures. Need help? Please contact me asap.
Rigged file will give you a nice experience about driving this sports car/truck. Just try it. Youtube video that I made for first model (all models has same controls) is showing you how to control the truck properly.
Here is the link:
https://www.youtube.com/watch?v=E-Dm67aS5mk&ab_channel=ShadeDancer619
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I'm NOT PERFECT:
Nobody does! I always try to do my best but sometimes unwanted mistakes can be happened unconsciously. If something happens please contact me ASAP for solving the problems immidiatelly.
I am writing this in particular because of some misunderstandings I lived before. Sometimes people prefer to make NEGATIVE RATINGS instead of calling and talking with modellers. If you are the one of them please do not buy this (:just kidding, I know you are a nice people)).
A little nice conversation is able to solve all problems in minutes. I know somehow :))
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FILE FORMATS:
MT11(SOURCE).C4D is the main file for Cinema 4D users. Mostly parametric objects inside. You can easily change something as you wish. This needs TEX folder for texturing.
MT11.(RIGGED).C4D is the rigged and user data controlled file. This has also connected objects and baked textures. This format needs UVTEX folder for materials.
MT11.C4D has connected objects and baked textures. This format needs UVTEX folder for materials.
MT11.FBX (v7.5) has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials.
MT11.OBJ (with MTL) has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials.
MT11.3DS has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials (3DS ignores all texture images at opening. You must assign them properly).
MT11.DAE (v1.5) has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials.
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RAR ARCHIVES:
TEX.RAR has 8 texture JPG images for MT11(SOURCE) file.
UVTEX.RAR has 39 UVW JPG images for other formats.
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TEXTURES:
UVW images are in 1024, 2048, 3072 and 4096 pixel sizes. All they are high quality JPG images.
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COUNTS:
49 objects (in baked formats)
198,224 polygons
188,268 points
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INFO:
-Follow my tutorials in youtube:
https://www.youtube.com/channel/UCtYvZ8BDNXcx8rfOF-mDxZw
-Need some photoshop brushes or images? I'm here:
https://shadedancer619.deviantart.com/
Enjoy!
See you...