MICHELIN X OFFROAD WHEEL CLEAN DIRTY DUSTY 3D model
MICHELIN X OFFROAD WHEEL 3D MODEL WITH CLEAN DIRTY DUSTY SHADERS
Dakar trucks (like Kamaz team etc.) and special military trucks (like Falcatus) use this tire.
MICHELIN X OFFROAD WHEEL 3d model is a high quality and photo-real model and it will enhance detail and realism to your automotive projects. It has a fully textured, detailed design that allows for close-up renders.
The geometry of the tire is designed for subdivisions (Turbosmooth, Meshsmooth, Subdivision Surface etc.)
WHAT DO YOU GET:
- Two types of a wheel model (.OBJ, .FBX formats): loaded rubber (pressured) and unloaded rubber (not pressured)
- Four different PBR shaders (metallic/roughness) of a clean, dirty, dusty rubber for every wheel (4x4 color maps, 4x4 metallic maps, 4x4 roughness maps, 4x4 normal maps, 4x4 height maps) which you can use in every contemporary renderer and game engines -Blender project file with ready-to-use shader (Cycles renderer) -3ds MAX project file with ready-to-use shader (V-Ray renderer) -3ds MAX project file with ready-to-use shader (Corona renderer) -3ds MAX project file with ready-to-use shader (Redshift renderer)
IMPORTANT *Blender users have to use Principled BSDF shader and put texture maps to self-titled slots. *3DS MAX users have to use the shader in the scene and change only texture bitmaps by clicking on a Bitmap path in Bitmap parameters tab (Vray, Corona, Redshift use Reflection/Glossy instead of Metalness/Roughness so Output bitmap tab has Color map enabled to get a similar look)
Tire: 26,112 polygons Disc: 11,500 polygons Screws: 2,010 polygons Cap: 1,679 polygons
All textures have a 4k resolution (4096x4096 pixels)
All parts of the model have a UV mapping and Non-overlapping unwrapped UVs
All renders were made with Subdivision 0 and with no post-production (just a bit of brightness/contrast).
Rate if you like it and happy rendering!