Renard Grand Tourer 2012 3D model

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Renard Grand Tourer 2012 3D model

Renard Grand Tourer 2012

Made with 3ds Max 2010, using polygonal surfaces. Most polygons are quads. The geometry can be further smoothed if that is needed.

The monocoque chassis is UVW mapped to achieve an adequate distribution of the carbon fiber pattern, and the painted part of the chassis has its own material The color can be easily changed.

Formats included:

.MAX 2010 (Default scanline)
.MAX 2010 (VRay 1.5)
.MAX 2010 (Brazil R/S)
.3DS
.C4D
.OBJ
.FBX

Enjoy!

The below information was automatically extracted from .max file of this model
Scene Objects Information
Number of objects64
Editable poly58
Editable mesh2
Edit poly1
Standard primitives1
Shapes2
Objects with duplicate names0
Hidden objects0
Objects with non-100% scale52
Objects with Default names13
Objects without materials0
Animated objects0
Groups0
Scene bounding box size ( X / Y / Z )28961.15 cm / 68099.007 cm / 41382.88 cm
Renderer NameDefault Scanline Renderer
Type of lightingNo lighting
Object naming in scene
Names of objects in the scene (sample of up to 20 objects)
Object nameObject type
brake calipers_fEditable Poly
EMBLEM REditable Poly
speedoEditable Poly
drive shaftStandard Primitives
blinkers_F01Editable Poly
inlet manifold01Editable Poly
EMBLEM LEditable Poly
tyreFEditable Poly
inletsEditable Poly
axleFEditable Poly
cylinder headsEditable Poly
cylindersEditable Poly
monocoqueEdit Poly
hand lever LEditable Poly
Cylinder80Editable Poly
lamp_bEditable Poly
exhaustEditable Poly
wheelBEditable Poly
hand lever REditable Poly
engine blockEditable Poly
View all 64 objects
Texture files and paths
Textures5
Unique texture names5
Relative texture paths0
Absolute texture paths1
Names of absolute texture paths used in the scene (sample of up to 20 objects)
Absolute texture paths
C:/Users/Gonzalo/3d/bikes/01MODELOS/Renard Grand Tourer 2012/
Textures
Carbonfiber
Licplat
Speedometer
Renard logo
Chassis
Materials
Materials50
Default material names25
Names of materials used in scene (sample of up to 20 objects)
Material nameMaterial typeNumber of textures
Material #541Multi/Sub-Object0
medium black paintStandard0
chassis carbon fiberStandard1
Material #248Multi/Sub-Object0
medium grey paintStandard0
steelStandard0
Material #2750Multi/Sub-Object1
Material #2658Multi/Sub-Object0
matte black paintStandard0
bodywork paintStandard0
Material #401Standard0
brakebulbsStandard0
Material #563Multi/Sub-Object0
yellow paintStandard0
chromeStandard0
Material #457Multi/Sub-Object0
carbon fiberStandard1
Material #400Multi/Sub-Object0
Material #2521Multi/Sub-Object0
blackpaintStandard0
View all 50 materials
Geometry
Polygons126,695
Triangles280,494
Vertices143,854
3-sided polygons6,252
4-sided polygons116,978
5 and more-sided polygons3,465
Layers
Number of layers1
Names of layers used in the scene (sample of up to 20 objects)
Names of layers used in sceneNumber of objects in layer
064
Viewport Screenshots
Large 5689550a 5217 4b53 9fee b0aa090efb9cLarge 8943c5cc e7e6 4fa8 9eeb e7a2cc5ddd0fLarge eb642169 48a9 4cf9 b24b 5995e5aaaa5eLarge fe3614e5 b5ed 402b b1c3 9f73dca5b511Large 6eb0f33c c845 411b 9f24 2b660b9246f4Large b5bd6b1d 1ecc 4670 be4e 675516e21cbeLarge 40585955 ae9c 420c 87e6 7bc76b6529dcLarge d1dd8af2 3e26 4c13 a722 6552775b5952Large 60d0f27e 7b5b 4e0b 97cf eb2e316f67da

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Author:gonzo-3dgonzo-3d
Designer response: 86% in 4.4h
Available formats
  • 3D Studio (.3ds) 3.93 MB
  • Cinema 4D r12 (.c4d) 6.58 MB
    Version: r12, Renderer: Default
  • OBJ (.obj) 5.85 MB
  • Alias/WaveFront Material (.mtl) 5.85 MB
  • Truevision (.tga) 5.85 MB
  • 3D Studio Max (.max) (3 files) -
    Version: 2010, Renderer: Default (Scanline)
    Version: 2010, Renderer: Brazil
    Version: 2010, Renderer: V-Ray
  • Autodesk FBX (.fbx) 10.6 MB
  • Stereolithography (.stl) (Contact for availability) -
More details
  • Publish date2013-03-15
  • Model ID#11321
  • Animated No
  • Rigged No
  • VR / AR / Low-poly No
  • PBR No
  • Geometry Polygon mesh
  • Polygons 132,500
  • Vertices 143,800
  • Textures Yes
  • Materials Yes
  • UV Mapping Yes
  • Unwrapped UVs Non-overlapping
  • Plugins used No