Porsche 911 3d model fully Textured

Porsche 911 3d model fully Textured Low-poly 3D model

Description

Here is a specific description of this Porsche 911 Turbo (930) as a 3D model for use in Blender, Cinema 4D, and 3ds Max. This includes modeling features, materials, and setup suggestions tailored to each platform while maintaining consistency across software.

3D Model Description – Porsche 911 Turbo (930) Geometry & Modeling Features

  • Base Mesh:

    • Body: Modeled using clean quad topology with subdivision-ready geometry.
    • Fender Flares: Prominent extensions over the wheels; modeled as integrated or separate meshes for flexibility.
    • Spoilers:
    • Front Lip: Subtle aerodynamic lip under the bumper.
    • Rear Whale Tail: Large rear spoiler with slight downward curve—include vented detail underneath for realism.
    • Headlights: Classic round headlights inset into the front fenders with reflective inner domes and transparent outer glass.
    • Fog Lights: Rectangular lights embedded in the lower front bumper.
  • Wheels:

    • Fuchs-style rims with black centers and polished silver lips.
    • Use high-poly geometry for the spokes, with normal maps for bolt detail.
    • Tires: Period-correct tread pattern, slight bulge at contact patch for realism.
  • Interior (optional or simplified):

    • Bucket seats, 3-spoke steering wheel, analog gauges in the dashboard.
    • Minimalist layout consistent with late '70s styling.
Materials and Textures
  • Paint (Body):

    • Procedural or PBR texture: Brown Metallic Paint
    • Slight metallic flake + subtle clearcoat reflection using a Principled BSDF (Blender) or equivalent shader.
    • Flake map for specular breakup.
  • Glass:

    • Slightly tinted for realism; index of refraction ~1.45
    • Includes subtle smudging/imperfections for realism.
  • Rubber (Tires & Trims):

    • Roughness + bump map for weathered rubber look.
    • Sidewalls have embossed lettering via normal/displacement.
  • Chrome/Trim:

    • Aluminum materials for window trims and door handles.
    • Slight worn edges using curvature mask (optional for realism).
Platform-Specific NotesBlender
  • Use Subdivision Surface modifier with control loops for body detailing.
  • Materials via Principled BSDF; use nodes for flakes in paint.
  • Use HDRI for realistic reflections.
  • Rigging: Add empty for wheel rotations and steering rig if animation is planned.
Cinema 4D
  • Use Subdivision and Symmetry Objects during modeling.
  • Reflectance channel for paint with multiple layers: base color, flake, and clearcoat.
  • Lights: Include softboxes or area lights for showroom reflections.
  • Consider using Redshift or Octane for advanced shaders.
3ds Max
  • Use Editable Poly for modeling with Turbosmooth modifier stack.
  • Materials via Physical Material (Arnold) or V-Ray materials:

    • Set metal flakes in base layer, clearcoat in reflection layer.
  • Rig: Dummy-based control system for animation-ready rig.

  • Use HDRI dome light for reflections.

Real-World Scale & Export Settings
  • Scale: 1:1 real-world size (Length ~4.3 m, Width ~1.7 m, Height ~1.3 m)
  • Units:

    • Blender: Meters
    • Cinema 4D: Centimeters
    • 3ds Max: Centimeters
  • Export formats:

    • .FBX (recommended for all three platforms)
    • .OBJ for simpler geometry transfer
    • .GLB/.GLTF for real-time and web use

Would you like a sample file layout or guidance on setting up a full scene for rendering or animation?

Item rating
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Porsche 911 3d model fully Textured
$80.00
 
Royalty Free No Ai License 
Porsche 911 3d model fully Textured
$80.00
 
Royalty Free No Ai License 
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3D Modeling
Rigging
Animating

3D Model formats

Format limitations

3D Model details

  • Ready for 3D Printing
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Subdivision ready
  • Polygons 130,577
  • Vertices 25,105
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Unknown
  • Plugins used
  • Publish date2025-06-25
  • Model ID#6238073
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