-Only Quads (Without Six Poles) -Proper Topology Flow -Real Quad Boolean -UV Map Unwrap -One UV Map -One Large Texture Map -All Elements Done Like in Real World -No Hidden Ngons -Proper Edgeloops -No Fake Flat Elements(All done in 3D) -Correctly scaled 3d models -All surface named -Surface on Nodes -Ready for other program(OBJ+MTL,FBX,DXF) -All Layers named -No special Plugins needed -OBJ Format correctly opens the names of surfaces and texture with all 3D programs
-Morph: -One button and the bike is leaning.
-Parts Name(Easy Selection-Very useful for animation)
*Bicycle Chain *Bicycle Frame *Bicycle Frame Metal Gears *Bicycle Pedals Frame *Bicycle Pedals Gears *Bicycle Pedals Left *Bicycle Pedals Right *Bicycle Saddle *Bike Leg *Brakes Front *Brakes Rear *Derailleur Big *Derailleur Small *Fender Front *Fender Rear *Steering Wheel *Wheel Front *Wheel Front Details *Wheel Rear *Wheel Rear Details *Wheel Rear Gears
-Texture Resolution(9000x6600pix)
Best Regards. Adrian_o
Formats: -LWO(+LWS) -OBJ(+MTL) -FBX(+Scene) -DXF