Having created the previous version (I thought a little that the quality of the previous model was not going anywhere, I decided to remake the object again and was surprised (the quality at first glance turned out to be fiery)
If anyone liked it, write comments. I would be very grateful.
Steps
1 - Draft In Maya2 - Transfer to Zbrush and Sculpt3 - Transferring from Zbrush to Maya Creating a Flat Pattern4 - Transition to Marmoset for Baking5 - Export to Substance Painter for Texturing6 - Export Textures From Substance (I'm Trying To Make It From Scratch By Myself)7 - Assembly and Rendering in Marmoset
Profile And Contact - https://www.artstation.com/danielzembekov