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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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This is a V-Ray Ocean shader that responds to objects or coast in the scene, placing foam where it would naturally occur. Replacing the spheres with coasts, rocks or ships for example, this scene could be utilized to create a believable stormy ocean scene.
It is only necessary to add the objects to VrayDistanceTex node, and the foam will propagate correctly around the objects or coasts, as seen in the sample renders.
The ocean mesh itself is a static object but can be easily replaced with Houdini Ocean (hot4max) plugin for example, which is a free plugin, in order to create animated ocean.
Included also is a HDRI sky that is ready to render. All texture paths are relative.
This shader was tested with V-Ray Next 3.1 CPU renderer.
Included are also the mesh objects in .obj and .fbx formats, but as neither of the formats support shaders, using this data in other apps will require some work.