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|| Baketball Player ||
*** MAIN ***
This model may be used in any project including commercial ones, except for AI development or AI training/learning purposes , and there is no requirement to give credit
There are 2 .blend files, one with FK Rig and the other with IK Rig
No addons or plug-ins needed for the .blend files
The Polygon & Vertices totals represent the mesh without subdivision
*** SPECS ***
This model has a high quality rig for both FK and IK versions, it was thoroughly tested and it is ready to create complex movements/face expressions
In the IK version you can choose to switch arms and/or legs to FK and you can add/hide elements from the armature data panel (e.g: you can choose to hide FK bones of the legs/arms)
The ball in the preview image is included, (this ball doesn't have a texture it's based on materials only)
There are 3 skin textures with 4096 x 4096 resolution
There are 3 eyes color textures with 2048 x 2048 resolution
The teeth and tongue are based on diffuse textures with 2048x 2048 resolution
The mesh has a clean geometry based on mainly on loops & quads
The mesh can be subdivided according to your needs, subdivision surfaces methods like Meshsmooth or Turbosmooth are perfectly working
All the meshes have a clean and well distributed UV Mapping (without overlapping apart from the shoes)
The Preview image is rendered using Eevee render engine
REVIEWS & COMMENTS
accuracy, and usability.
