The scene consists of a workshop room mainly made of steel, with one additional joint floor along with the stairs. And the giant realistically steampunk-stylized vehicle. And other vehicle residuals such as the separate driver seat as well as the small mechanical parts. And the mechanical equipment.
The elements of the scene are quite detailed. From the outer bodies to the small bolts and mechanical pieces, and the realistic dirt on the textures.The lamp and lighting elements are emissive, so the lighting process will be guided by the prre-made light sources.
The scene is very realistically textured and can be directly used for hyper-realistic rendering purposes.Every element in the scene is low-poly, so it won't take its toll on your CPU and GPU.The topology of the models is mainly quad-based and can easily be edited or used separately.The shader nodes of the materials are easy to deal with, nothing is too complex.
Texture maps/created used:Diffuse - Roughness - Metalness - Bump
Important notes: