Two rings you can use in your game environments! Comes with both a ruby ring and a skull ring! Includes a red coloured version and a white version to allow for tint masking/colour. The ruby ring will require a glass shader setup on it in your engine of choice, however can be used without one, but won't have the glass/refraction result shown in the images above.
Ruby Ring: 2,342 Skull Ring: 910
Game-ready asset - PBR Roughness / Metalness - Accurately scaled for Unreal Engine - Mikk Tangent Space - Unreal Engine 4 Optimized.
Packed Maps: Base Colour, Normal (Direct X), AORM Packed Texture [Red Channel = Ambient Occlusion], [Green Channel = Roughness], [Blue Channel = Metalness] [Alpha Channel = Colour Mask]. (Un-packed texture maps version also included) Textured @ 4096x4096 (1 set shared) | Opportunity for closeups! Can be down-rez'd for background asset situations.
Rendered in Marmoset Toolbag | Art by Riptide 3D Team