
Files Included: Retro_Flashlight_6-8-2022_PBR.blend - Blender File with PBR Textures Material;
Retro_Flashlight_6-8-2022_Solid.blend - Blender File with One Solid Color Material;Retro_Flashlight_6-8-2022_Solid.fbx - FBX File with One Solid Color Material;
Retro_Flashlight_6-8-2022_Unity.blend - Blender File with One Solid Color Material and Orientation for Exporting to Unity;Retro_Flashlight_6-8-2022_Unity.fbx - FBX File with One Solid Color Material and Orientation for Exporting to Unity;
Retro_Flashlight_6-8-2022_Unreal.blend - Blender File with One Solid Color Material and Orientation for Exporting to Unreal Engine;Unreal_Flashlight.fbx - FBX File with One Solid Color Material and Orientation for Exporting to Unreal Engine;
Pivot Points are Set for Physically Correct Rotation
For Unreal Engine, All Mesh Parts Have Central (X=0; Y=0; Z=0) Pivot Point and Mesh Position.For Unreal Engine, Some Mesh Parts Have in Their Names Value of Axis Position for Setting After Importing in Unreal Engine Editor. (Example: Switch_x1p8585_y-1p7384_z9p5953, It Means in Unreal Engine Editor - Mesh Axis, For Correct Position, Should be Set In X=1.8585; Y=1.7384; Z=9.5953)
Materials: Yes, PBR and One Solid Color
Textures: Yes 4K SetBlender (AmbientOcclusion; BaseColor; Emissive; Height; Metallic; NormalGL; Opacity; Roughness; Specular) Unity (Metallic Standard) (AlbedoTransparency; Emissive; MetallSmoothness with Alpha Channel; NormalGL; Occlusion)Unreal Engine (AmbientOcclusion; BaseColor; Emissive; Height; Metallic; NormalDX; Opacity; Roughness; Specular)
UV Map: Yes, Non Overlapping
Triangulated: Yes
Animated: No
Rigged: No
Faces/Polygons: 3 882Tris: 3 882Verts: 2 100