DESCRIPTION

Glass IV Shot

Objects: 1;Vectices: 11 744;Polygons: 11 742.

Real-World Scale.Only quadrilaterals geometry.

File fomats:

  • Blend 2.93.3 (Native);
  • PNG (Textures);
  • FBX;
  • OBJ;
  • DAE;
  • STL;
  • SVG (UV Map).

Textures are NOT associated with the native format, only Blender Cycles shaders are used here.In total, there are 8 basic colors.Textures are created for export to other formats for various render engines, and only for that.Although their reverse use in Blender is possible.

All textures are square.

Types of textures:

  • Diffuse map - DIFF;
  • Normal map - NORM;
  • Ambient occlusion - AO;
  • Transparency - T;
  • Roughness map - ROUG;
  • Specular map - SPEC.

*The combination of several abbreviations means that the texture has all the marked characteristics, for example:

  • DIFF_AO_T - This is a transparent diffuse (albedo) map with added ambient occlusion (baked) effect.

Sets of textures by resolution:

  • 4k - 4096x4096 pixels;
  • 2k - 2048x2048 pixels;
  • 1k - 1024x1024 pixels.

ZIP packages are designed in such a way that they are unpacked into one folder (Glass_IV_Shot), with all dependencies saved, and subfolders.

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Glass IV Shot 3D model

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Native file format
BLEND
Size: 10.4 MB
Renderer: Cycles | 2.93.3
Exchange formats
OBJ
OBJ<br />File Size: 348 KB
FBX
Autodesk FBX<br />File Size: 649 KB
DAE
Collada<br />File Size: 528 KB
STL
Stereolithography<br />File Size: 958 KB
TEXTURES
Textures | 3 files<br />Version: PNG<br />File Size: 82.6 MB
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3D Features
Animated
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Rigged
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Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
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UV Mapping
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Geometry
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11742 polygons
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/ 11744 vertices
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Unwrapped UVs
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