Edward Kenway Tomahawk - Assassins Creed III

Edward Kenway Tomahawk - Assassins Creed III 3D model

Verification details of the FBX file
Files
Binary FBX
Scene
No unsupported objects
Geometry
No N-gonsNo faceted geometryManifold geometry
Textures and Materials
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description

I used Blender to re-design the famous Assassin's Creed III tomahawk by creating a high poly model that strikes a good balance between performance and detail. Realistic and deep textures were achieved through Adobe Substance 3D Painter, ensuring that the good looks of the prop were incorporated in terms of materials and wear. This resulted in a highly detailed, game-ready asset that maintains the original style.Both Blender was used for 3D modeling while Substance Painter was responsible for texturing.

Item rating
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Edward Kenway Tomahawk - Assassins Creed III
$4.00
 
Royalty Free No Ai License 
Edward Kenway Tomahawk - Assassins Creed III
$4.00
 
Royalty Free No Ai License 
Response - % in - h

3D Model formats

Format limitations
  • OBJ (.obj, .mtl) (2 files)22.8 MB
  • Autodesk FBX (.fbx)7.28 MB
  • Stereolithography (.stl)14.9 MB

3D Model details

  • Ready for 3D Printing
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Polygon mesh
  • Polygons 155,622
  • Vertices 155,922
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Publish date2024-09-12
  • Model ID#5522490
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