I used Blender to re-design the famous Assassin's Creed III tomahawk by creating a high poly model that strikes a good balance between performance and detail. Realistic and deep textures were achieved through Adobe Substance 3D Painter, ensuring that the good looks of the prop were incorporated in terms of materials and wear. This resulted in a highly detailed, game-ready asset that maintains the original style.Both Blender was used for 3D modeling while Substance Painter was responsible for texturing.