DESCRIPTION

If you work in the field of products or games assets area, you know that Chesterfield patterns are time-consuming, complex, and require a high budget for vertices. If we have these Chesterfield structures in procedural leather material in Substance Designer, it will give us a more flexible workflow! So let's see how to make Chesterfield in the Substance Designer!

Contents:

125 minutes of unnarrated videos1080 Resolution

Chapters:

Chapter 01- First Step: In this chapter, we create Chesterfield's basic structure and add surface details and additive details to them like wrinkles and buttons, and after that, we are going to make our underlayer surface that these. We will use different maps and blend them to achieve the desired result.Chapter 02: The next step is creating the color and roughness data for this material. For this tutorial, we use the gradient map to make our color data with a few colors and blend them with different grunge maps to get what we want. And for roughness data, we are using a simple and effective way for this type of material.

Software Used:

Substance Designer

Level:

Intermediate

Prerequisite Basic knowledge of Substance Designer

Attention: clean SBS file is included in this product that you can study over that (version of the designer should be 11.3 or above)

Attention: all videos are unnarrated (it means there are no voice-over videos or subtitles)

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Chesterfield Leather Tutorial - VOL 10 3D model

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