Grand Scan Texture Pack Texture
You save 20% compared to buying the Ground/Rock/Various/Walls-Pack individually
A Texture-Pack containing 30 Materials. Easy of the materials is PBR ready, as well as suitable for using in games and offline-renderer. I tested the textures in UnrealEngine4 and Blender. Have a look at the preview pictures for detail and tiling. Each material comes in 2k/4k (depending on the source scan). All materials include:
Diffuse/albedo normal-map displacement-map roughness-map and sometimes AO-map
-Clay-Bricks (clean) -Black Rock -Bright Wall (chalk painted) -Colorful Stone Wall (clean as well, with some dark spots between the stones) -Cracked Plaster Wall (Clay-Wall, yellow-ish) -Dark Roof Tiles (classic European shingles) -Dark Wall Clean (classic European Wall made from grey stones and some plastering) -Dirty Grass (a mixture of approximately 30% grass and 70% Dirt) -Forest 02 (Brown Forest Ground) -Grassy Mountain Dirt (A mixture of around 40% fine grass and 60% yellow-ish dust) -Greek Wall Old (A clean stone wall texture and some plastering between the stones) -Green Gravel (A mixture of fine stones and some green spots) -Grey Gravel (many small sharp stones) -Grey Planks (Bright wood planks) -Jungle Forest Ground (A mixture of grey dirt, some stones and small green spots) -Medium Green Jungle (some green spots on dirt, stones and needles from a pine) -Mountain Gravel (Yellow dust and some small stones) -Peppeled Grass (Some wobbly grass on a dust ground) -Plaster Mini Stone (plastered wall with some dark stone peeking out) -Red Rock (Yellow-ish to red rock, clean) -Red Splashed Wall (A clay plastered wall with red paint) -Rust Rock (Yellow to brown rock looking a bit rusty) -Scan Dirt (Bright clean dirt surface) -Scan Road (Scanned rough road surface )
- Stony Surface I (Dark stones and dark Dirt) -Stony Surface II (Medium bright surface from stones and dirt as well as some small green spots)
- Wheat plastered wall (Plastered wall with some wheat peeking out)
- White plastered wall (A white wall with some brown spot)
- White Rock (White rock surface with dark cracks) -White Sand (White sand surface where people walked trough. Really bumpy) ________________________ Two notes for the end: 1st.: The pack contains all textures from my scanned rock/ground/walls/various-pack. If you already have bought one of these, consider to buy one of the other pack separately. Otherwise you might end up with two identical materials. 2nd.: If you use the normal-maps in DirectX based rendering and the shadows are strange, try to invert the green-channel.
Thank you for your interest, if you have questions, feel free to leave a comment or write me a message.