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Supercharge your stylized game environments with this all-in-one materials mega pack, featuring four themed material sets: Bones, Food, Coins, and Manufactures. Whether you're creating fantasy dungeons, cozy kitchens, steampunk factories or RPG loot systems, this bundle has you covered.Each material is powered by a fully customizable Master Material and includes high-quality 2K+ hand-painted textures. The assets are organized in modular folders, and delivered as fully configured .uasset files — just drag and drop into your project and start building.No setup needed. 100% Game-Ready.
Features:
- Includes all four stylized packs: Bones, Food, Manufactures, Coins
- .uasset files for all Master Materials and Material Instances
- High-quality stylized 2K+ textures:
- Base Color
- Normal Map
- Roughness
- Ambient Occlusion
- Fully customizable Master Materials for each category
- Modular folder structure for clean organization
- Instanced materials ready to use out of the box
- Designed for Unreal Engine 5.0+
INCLUDED CONTENT:
- 4 complete stylized material packs: 77 Assets
- Materials_Pack_Bones/ (12 Assets) https://www.cgtrader.com/3d-models/textures/natural-textures/stylized-bone-materials-pack
- Materials_Pack_Foods/ (31 Assets) https://www.cgtrader.com/3d-models/textures/natural-textures/stylized-food-materials-pack
- Materials_Pack_Manufactures/ (17 Assets) https://www.cgtrader.com/3d-models/textures/natural-textures/stylized-medieval-manufactures-material-pack
Materials_Pack_Coins/ (17 Assets) https://www.cgtrader.com/3d-models/textures/natural-textures/stylized-coin-materials-pack
For each pack:
Master Material (MMaster[CategoryName])
Multiple Material Instances (e.g., MIBone01, MICoinGold01, etc.)
2K+ stylized textures (BaseColor, Normal, Roughness, AO)
Organized folders for easy integration
HOW TO USE:
- Copy the /Content/ folder into your own Unreal Engine project.
- Open your project in Unreal Engine 5.
- Browse each category inside /Content/Materials_Pack_*.
- Drag and drop any Material Instance onto your mesh.
- Customize visual parameters directly from the instance:
- Color Tint
- Roughness Scale
- Detail Intensity
- Texture Overrides (if desired)
Use Cases:
- Stylized RPGs
- Fantasy dungeons
- Loot systems
- Cooking games
- Urban/industrial environments
- Mobile or casual stylized games
REVIEWS & COMMENTS
accuracy, and usability.
