Marble Velvet Material Texture
Only for 3ds max and Vray, Corona will display incorrectly.
Material made using procedural noise and raster maps (normals, reflections)
The material takes into account the direction of the pile, the refraction of light inside the fibers relative to light sources, the angle of the surface. For a better understanding of lens flare behavior, see the YouTube preview.
The color changes easily in the diff_color + falloff + mask / main_color map.
High Resolution Seamless Texture Normals 2080x2048px, WB mask 4096x4096px.
UV sample and tiling are set to a standard fabric width of 1.5 meters.