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Seamless ceramic tile material in a rich terracotta red with subtle purple and amber tonal shifts and light grout lines for handcrafted character.
PBR maps: BaseColor, Normal OpenGL, Roughness, Height or Displacement, Ambient Occlusion at 4096×4096 PNG; 2048×2048 downsized set for real time included.
Tileable grid designed for large areas while preserving organic variation per tile.
Key featuresWarm Mediterranean palette perfect for restaurants, vintage kitchens, boutique retail, rustic villas, and cozy hospitality interiors.
Calibrated roughness for glazed ceramic sheen; height map provides convincing grout depth with parallax or displacement.
Painterly micro variation across tiles reduces repetition and improves realism in closeups.
Use casesArchviz floors and walls, backsplashes, hearth surrounds, cafes, wine bars, and stylized cinematic sets needing warmth.
Real time use in Unreal Engine, Unity HDRP or URP, and DCCs like Blender, 3ds Max, Maya, Cinema 4D, and Substance 3D.
Technical detailsResolution: 4096×4096 4K plus 2048×2048 2K.
Maps: BaseColor, Normal OpenGL, Roughness, Height or Displacement, Ambient Occlusion; PNG; seamless and tileable.
Suggested scale: each tile about 10×10 centimeters; adjust UV tiling to match scene units.
CompatibilityReady for Principled BSDF, V Ray or Corona Physical, Redshift, Arnold, Unreal, and Unity materials with standard map hookups.
Normal map convertible to DirectX if required; height supports parallax occlusion or subdiv displacement.
How to useConnect BaseColor to diffuse, Normal to normal input, Roughness to roughness, AO to AO or multiply into BaseColor, Height to displacement or parallax; start roughness around 0.45–0.6 and tweak under scene lights.
Enable mipmaps or anisotropic filtering and set UV tiling to reproduce intended tile size without moire.
LicenseRoyalty free for commercial renders and interactive projects; redistribution or resale of raw files is not allowed.
REVIEWS & COMMENTS
accuracy, and usability.
