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Seamless ceramic or porcelain tile material with a light granite style speckled pattern and charcoal grout lines for clear grid definition.
PBR map pack: BaseColor, Normal OpenGL, Roughness, Height or Displacement, Ambient Occlusion at 4096×4096 PNG; 2048×2048 set for real time included.
Tileable design engineered to scale across large floors and walls without visible seams.
Key featuresNeutral stone aesthetic suited for lobbies, kitchens, bathrooms, retail floors, and modern minimalist interiors.
Calibrated roughness for satin stone sheen; height map adds crisp grout channels via parallax or displacement.
Non repetitive speckle noise for natural stone variation in closeups.
Use casesArchviz floors and walls, commercial corridors, showroom sets, and stylized game environments needing a light stone tile.
Ready for Unreal Engine, Unity HDRP or URP, Blender, 3ds Max, Maya, Cinema 4D, and Substance 3D pipelines.
Technical detailsResolution: 4096×4096 4K plus 2048×2048 2K.
Maps: BaseColor, Normal OpenGL, Roughness, Height or Displacement, Ambient Occlusion; PNG; seamless tileable.
Suggested scale: tile about 40×40 centimeters; adjust UV tiling to fit project units.
CompatibilityWorks with Principled BSDF, V Ray or Corona Physical, Redshift, Arnold, Unreal, and Unity materials using standard inputs.
Normal map convertible to DirectX if required; height suitable for parallax occlusion or subdiv displacement.
How to useConnect BaseColor to diffuse, Normal to normal input, Roughness to roughness, AO to AO slot or multiply into BaseColor, Height to displacement or parallax; start roughness near 0.45–0.6 and refine under scene lights.
Enable mipmaps or anisotropic filtering and set UV tiling for accurate tile size and clean repeats.
LicenseRoyalty free for commercial renders and interactive projects; redistribution or resale of raw textures is not permitted.
REVIEWS & COMMENTS
accuracy, and usability.
