DESCRIPTION

What’s includedSeamless tileable pattern inspired by Anatolian rug medallions, with a geometric star design, animal figures, and intricate borders in deep ruby, blue, gold, and cream glazes. Highly detailed, capturing subtle relief and complex color zones.

Full PBR map set: BaseColor, Normal OpenGL, Roughness, Height or Displacement, Ambient Occlusion at 4096×4096 PNG; downsized 2048×2048 version for real time included.

Edge matched for invisible repeats across wide surfaces.

Key featuresBold historic look for ethnic cafes, museums, restaurants, concept sets, and artisan retail. Evokes vintage rugs, tile mosaics, and folk art.

Calibrated roughness for glaze highlights; height map captures subtle grout, motif depth, and authentic hand-worked transitions.

Variant micro detail for realistic aged texture under closeup renders.

Use casesArchviz accent panels, loggia or patio murals, themed walls, fantasy games, and showpiece interior or exterior details.

Ready for Unreal Engine, Unity HDRP/URP, Blender, 3ds Max, Maya, Cinema 4D, Substance 3D.

Technical detailsResolution: 4096×4096 4K plus 2048×2048 2K.

Maps: BaseColor, Normal OpenGL, Roughness, Height/Displacement, Ambient Occlusion; PNG, seamless tileable.

Suggested scale: 1 tile = 25×25 cm; adjust UVs for mural, medallion, or modular layouts.

CompatibilityWorks with Principled BSDF, V Ray/Corona Physical, Redshift, Arnold, Unreal, Unity – plug in standard or custom PBR slots.

Height map is parallax/displacement ready.

How to usePlug maps: BaseColor color/diffuse, Normal normal, Roughness rough/spec, AO AO or multiply, Height displacement/parallax. Recommended roughness 0.4–0.55, then refine under scene light.

For large mural surfaces, randomize UV offsets or pair with plain tiles for best realism.

LicenseRoyalty free for commercial renders and interactive use; not for resale or redistribution as raw textures.

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Star Medallion Rug Tile Texture

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