

What’s includedSeamless Talavera inspired pattern with navy leaf corners framing a brown and cobalt floral diamond medallion on white glaze, with sculpted relief and clean grout.
PBR maps: BaseColor, Normal OpenGL, Roughness, Height or Displacement, Ambient Occlusion at 4096×4096 PNG; 2048×2048 downsized set for real time included.
Edge aligned tiling for continuous repeats over large areas without visible seams.
Key featuresLively artisan aesthetic perfect for kitchen backsplashes, cafes, bars, courtyards, and boutique hospitality interiors.
Calibrated roughness for glossy glazed highlights; height map captures grout recess and hand formed tile edges for tactile realism.
Subtle per tile hue and roughness variation to reduce visible repetition in closeups.
Use casesArchviz feature walls, bar fronts, patio accents, retail displays, and stylized game environments.
Ready for Unreal Engine, Unity HDRP or URP, Blender, 3ds Max, Maya, Cinema 4D, and Substance 3D pipelines.
Technical detailsResolution: 4096×4096 4K plus 2048×2048 2K.
Maps: BaseColor, Normal OpenGL, Roughness, Height or Displacement, Ambient Occlusion; PNG; seamless tileable.
Suggested scale: single tile roughly 10×10 centimeters; adjust UV tiling to project units.
CompatibilityPlug and play with Principled BSDF, V Ray or Corona Physical, Redshift, Arnold, Unreal, and Unity materials.
Normal map convertible to DirectX if required; height supports parallax occlusion or subdiv displacement.
How to useConnect BaseColor to diffuse, Normal to normal input, Roughness to roughness, AO to AO or multiply into BaseColor, Height to displacement or parallax; start roughness near 0.4 to 0.55 and refine per lighting.
Randomize UV offsets and add decals on large surfaces to avoid visible repeats.
LicenseRoyalty free for commercial renders and interactive projects; redistribution or resale of raw textures is not permitted.