

This asset recreates a hand‑painted Relief Talavera ceramic with concentric arches, stepped chevrons, and a flower‑cross center, rendered in teal, aqua, and navy tones that suit Mediterranean and Moorish‑influenced interiors. Files follow marketplace guidance—square, power‑of‑two resolutions with one texture per type—ensuring reliable import and consistent shading across engines. The height map captures crisp raised piping typical of cuerda seca techniques to enhance close‑ups with parallax or micro‑displacement.
What’s included
4096×4096 PNG maps: Base Color (sRGB), Normal OpenGL, Roughness, Ambient Occlusion, 16‑bit Height/Displacement; plus 2048×2048 versions.
Seamless tiling with calibrated roughness and AO to reproduce glossy glaze and cavity occlusion; height suitable for parallax/displacement.
Organized folders and clear filenames for fast import across DCCs and engines.
Technical notes
Recommended stack: Base Color + Normal + Roughness + AO; enable Height for parallax/displacement; flip green channel when targeting DirectX normals.
Positioning: Works with box mapping or standard UVs; for hero shots, add micro‑displacement and proper specular IOR for glazed ceramic.