1/1
What’s includedSeamless Talavera inspired pattern with a teal field and ornate white scrollwork framing a mustard and navy star flower, featuring glossy glaze relief and clean grout.
PBR map pack: BaseColor, Normal OpenGL, Roughness, Height or Displacement, Ambient Occlusion at 4096×4096 PNG; 2048×2048 set for real time included.
Edge matched tiling engineered to repeat cleanly across large surfaces without visible seams.
Key featuresLush artisan aesthetic ideal for kitchen backsplashes, cafes, bars, patios, and boutique hospitality interiors.
Calibrated roughness for glazed highlights; height map delivers crisp grout recess and hand formed edges for tactile depth.
Subtle per tile hue and micro roughness variation minimizes repetition in closeups.
Use casesArchviz feature walls, retail displays, courtyard accents, and stylized game environments needing colorful ceramics.
Ready for Unreal Engine, Unity HDRP or URP, Blender, 3ds Max, Maya, Cinema 4D, and Substance 3D pipelines.
Technical detailsResolution: 4096×4096 4K plus 2048×2048 2K.
Maps: BaseColor, Normal OpenGL, Roughness, Height or Displacement, Ambient Occlusion; PNG; seamless tileable.
Suggested scale: each tile about 10×10 centimeters; adjust UV tiling to match project units.
CompatibilityPlug and play with Principled BSDF, V Ray or Corona Physical, Redshift, Arnold, Unreal, and Unity material shaders.
Normal map can be converted to DirectX if required; height supports parallax occlusion or subdiv displacement.
How to useConnect BaseColor to diffuse, Normal to normal input, Roughness to roughness, AO to AO or multiply into BaseColor, Height to displacement or parallax; begin roughness around 0.4 to 0.55 and refine with lighting.
On large walls, randomize UV offsets and layer decals to break up repeats.
LicenseRoyalty free for commercial renders and interactive projects; redistribution or resale of raw textures is not permitted.
REVIEWS & COMMENTS
accuracy, and usability.
