DESCRIPTION

Add handcrafted charm to interiors with this seamless PBR reclaimed pine plank material showcasing mixed board lengths, scattered nail holes, knots, and subtle stains for a convincingly repurposed look that tiles cleanly over large surfaces. The pack includes BaseColor, Normal, Roughness, Ambient Occlusion, and Height/Displacement maps in linear PNGs, ready for immediate use in Unreal, Unity, Blender, 3ds Max, Maya, V‑Ray, Arnold, Redshift, Octane, and Corona with minimal setup time. Height data brings out beveled seams, nail recesses, and grain chatter for realistic parallax or displacement, while tuned roughness preserves a dry, lightly sanded sheen ideal for lofts, cafes, retail sets, props, and stylized realism. Preview renders include the shaded material ball, a tiled floor application, and a neutral height/flat sheet so you can judge curvature response, specular rolloff, and repeat behavior before integration. Deliverables target 4K with optional 8K on request; normals use OpenGL convention with a simple Y‑invert note for DirectX; textures are seamless and organized for dependable results under HDR lighting. Note: listing contains texture maps only; any meshes or scenes used for previews are excluded for a lightweight, engine‑ready download.​

Key features

Reclaimed pine boards with nail holes, knots, and natural staining for authentic repurposed character.​

Full PBR set: BaseColor, Normal, Roughness, AO, Height/Displacement; linear PNG workflow and tile‑safe layout.​

Engine/DCC ready: UE5, Unity HDRP/URP, Blender, 3ds Max, Maya, V‑Ray, Arnold, Redshift, Octane, Corona, Substance.​

What’s included

1× BaseColor (4K PNG, seamless).​

1× Normal (OpenGL; invert Y for DirectX if needed).​

1× Roughness, 1× Ambient Occlusion, 1× Height/Displacement; 16‑bit recommended for height precision.​

Preview renders: material ball, tiled surface, neutral height/flat sheet.​

Usage tips

Start Roughness around 0.55–0.75 for a dry, sanded finish; lower slightly for waxed boards with gentle highlights.​

Use Height at 1–3% for subtle seam depth and nail cavity definition; tile 2–6× for large floors while preserving grain scale.​

Randomize UV rotation on modular planks for extra variety when covering expansive areas in games or archviz.​

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Reclaimed Pine Planks Texture

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File formats
BLEND
Blender<br />File Size: 66 MB
JPG
JPG<br />File Size: 66 MB
PNG
PNG<br />File Size: 66 MB
EXR
EXR<br />File Size: 66 MB
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