




A clean, modern matte twill fabric material featuring a subtle diagonal cross‑weave and soft micro‑fibers for believable cloth in games, archviz, and product renders where low‑gloss realism is preferred. The texture tiles perfectly at 4K and preserves crisp thread directionality so surfaces read naturally at scale while remaining artifact‑free in close‑ups and hero shots. Calibrated for metal/rough workflows, maps include BaseColor, Roughness tuned for a dry satin‑matte look, Normal and Height for thread relief, plus AO for contact depth in folds and seams. Works out‑of‑the‑box in Blender, Unreal, Unity HDRP/URP, 3ds Max, Maya, and Substance tools, delivering consistent shading under HDRI, studio, or baked lighting. Ideal for upholstery, apparel, cushions, curtains, minimal product backdrops, and interior visualization, with enough micro‑detail to hold up under cloth simulation and close lighting rigs. Adjust roughness to shift from crisp suiting to softer home textiles, or blend with a tint for expanded colorways without losing weave fidelity and scale.
Included mapsBaseColor, Roughness, Normal, Height/Displacement, Ambient Occlusion (PNG, 4096×4096, seamless/tileable).