

A vibrant Italian majolica‑style ceramic plate texture featuring a central sunflower surrounded by lemons, grapes, daisies, and foliage on a deep blue rim, perfect for Mediterranean kitchens and café interiors. Provided as both a seamless tileable texture and a circular alpha‑cut decal for direct placement on dishware, walls, or packaging visuals.
What’s includedFiles: seamless square texture, circular decal with transparent PNG/TIFF alpha, and clean background variant for custom shader setups.
Resolutions: 4096×4096 and 8192×8192 PNG/TIFF, plus 2K JPG previews for quick look‑dev and browsing.
PBR maps: BaseColor, Roughness, Normal (OpenGL), Ambient Occlusion; optional 16‑bit Height/Displacement for subtle raised paint and rim relief.
Look & styleGlossy glazed ceramic response with hand‑painted brushwork and rich Mediterranean colorway: sunflower yellows, citrus lemons, grape clusters, and cobalt rim.
Works as a hero prop decal or repeating wall pattern in trattorias, restaurants, and artisanal retail environments.
Use casesArchViz: kitchen backsplashes, open‑shelf plates, decorative wall medallions, café signage and tile inserts.
Product/brand scenes: tableware mockups, food photography backdrops, labels, and print‑ready motifs.
Technical specsSeamless tiling on square map; circular decal centered with premultiplied alpha and straight‑edge mask for crisp placement.
Suggested real‑world diameter 28–32 cm for plate usage; scale non‑uniformly for small dessert plates as needed.
Color management: BaseColor in sRGB; Roughness/AO/Normal/Height in Linear; Normal is OpenGL—flip Y for DirectX if required.
Renderer compatibilityBlender, 3ds Max, Maya, Cinema 4D, Unreal Engine, Unity, Substance 3D, V‑Ray, Corona, Cycles, Arnold, Redshift, Octane using metal/rough PBR.
How to useApply BaseColor, Roughness 0.08–0.18forglossyglaze;0.08–0.18forglossyglaze;0.22–0.35forsemi‑glossartisanallookforsemi‑glossartisanallook, Normal, AO; add Clearcoat/Specular layer for realistic ceramic shine.
For decals, project onto a plate mesh with a Decal/Sticker workflow; for walls, tile the seamless texture and randomize rotation to emulate hand‑paint variation.