

A vibrant majolica‑style ceramic plate texture featuring grapes, lemon, pomegranate, flowers, and vine leaves framed by a yellow rim, ideal for Mediterranean kitchens, cafés, and tabletop visualizations. Delivered as both a seamless tileable surface and a high‑res circular decal with transparent alpha for easy placement on plates, walls, or packaging.
What’s includedFiles: seamless tile version (square), circular decal version with transparent PNG/TIFF alpha, and clean background variant for custom shaders.
Resolutions: 4096×4096 and 8192×8192 PNG/TIFF; 2K JPG previews for quick look‑dev.
PBR maps: BaseColor, Roughness, Normal (OpenGL), Ambient Occlusion; optional Height/Displacement 16‑bit for embossed brush relief and rim depth.
Look & styleHand‑painted brushwork with glossy glazed ceramic highlights; Mediterranean/Italian majolica color palette with greens, yellows, reds, and cobalt accents.
Works as a hero prop decal or repeated wall panel for restaurant interiors, feature backsplashes, and menu/product backdrops.
Use casesArchViz: kitchen walls, open‑shelf plates, trattoria/café décor, tile inserts, signage medallions.
Product/brand visuals: dishware mockups, food photography backdrops, packaging labels, and print‑ready motifs.
Technical specsSeamless tiling on the square texture; circular decal sized to full canvas with premultiplied alpha; suggested real‑world diameter 28–32 cm for plate usage.
Color management: BaseColor in sRGB; Roughness/AO/Normal/Height in Linear; Normal is OpenGL (flip Y for DirectX if required).
Gloss guidance: set Roughness around 0.08–0.180.08–0.18 for high‑gloss glaze; increase to 0.22–0.350.22–0.35 for semi‑gloss artisanal look.
CompatibilityBlender, 3ds Max, Maya, Cinema 4D, Unreal Engine, Unity, Substance 3D, V‑Ray, Corona, Cycles, Arnold, Redshift, Octane (metal/rough PBR).
How to useFor decals, project with a Decal/Sticker workflow or use the alpha PNG on a circular mesh; enable clear‑coat or specular layer for realistic glazing.
For walls/tiles, use the seamless version; introduce slight color jitter and random rotation to mimic hand‑paint variation in arrays.
LicensingRoyalty‑free for use in renders, games, and films; redistribution or resale of the source textures is not permitted under CGTrader policy.