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A neutral light‑grey concrete tile wall texture arranged in an even grid with subtle surface pores and casting streaks, ideal for modern facades and minimalist interiors. Delivered as seamless PBR maps calibrated for realistic concrete sheen and crisp grout lines across large surfaces.
What’s includedFiles: seamless concrete tile grid with clean joints; optional softer‑joint variant for interior use.
Resolutions: 4096×4096 and 8192×8192 PNG/TIFF; 2K JPG previews for quick look‑dev.
PBR maps: BaseColor, Roughness, Normal (OpenGL), Ambient Occlusion; 16‑bit Height/Displacement to enhance grout depth and pore relief.
Look & styleCool light concrete tone with fine pinholes and gentle vertical texture, balanced to avoid repeating artifacts while keeping close‑up realism.
Suits Scandinavian, modern, gallery, and commercial interiors as well as clean exterior cladding.
Use casesArchitectural facades, terrace and podium walls, and landscape elements.
Interior feature walls, lobbies, showrooms, and retail backdrops needing refined concrete tiles.
Technical specsSeamless tiling; square 1×1 UV; suggested module about 50×50 cm with 5–8 mm joints; adjust to project scale.
Color workflow: BaseColor in sRGB; Roughness/AO/Normal/Height in Linear; Normal is OpenGL—flip Y for DirectX renderers if required.
Suggested settings: Roughness 0.55–0.70.55–0.7 for unsealed concrete; 0.4–0.50.4–0.5 for sealed interior finish; use modest displacement for long, uninterrupted walls.
CompatibilityBlender, 3ds Max, Maya, Cinema 4D, Unreal Engine, Unity, Substance 3D, V‑Ray, Corona, Cycles, Arnold, Redshift, Octane (metal/rough PBR).
How to useConnect BaseColor, Roughness, Normal, AO, and Height; tri‑planar mapping helps reduce repetition on very large surfaces.
Add dirt/grunge decals at lower courses for exterior realism; reduce AO for a cleaner gallery aesthetic indoors.
LicensingRoyalty‑free for renders, games, and films; redistribution or resale of source files is not permitted per CGTrader policy.
REVIEWS & COMMENTS
accuracy, and usability.
